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PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
Paper • 2506.05573 • Published • 81 -
Splatting Physical Scenes: End-to-End Real-to-Sim from Imperfect Robot Data
Paper • 2506.04120 • Published • 7 -
RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS
Paper • 2506.02751 • Published • 4 -
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
Paper • 2505.07747 • Published • 61
Collections
Discover the best community collections!
Collections including paper arxiv:2505.07747
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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LinFusion: 1 GPU, 1 Minute, 16K Image
Paper • 2409.02097 • Published • 34 -
Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion
Paper • 2409.11406 • Published • 27 -
Diffusion Models Are Real-Time Game Engines
Paper • 2408.14837 • Published • 126 -
Segment Anything with Multiple Modalities
Paper • 2408.09085 • Published • 22
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FlashWorld: High-quality 3D Scene Generation within Seconds
Paper • 2510.13678 • Published • 71 -
NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
Paper • 2510.15019 • Published • 63 -
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
Paper • 2509.18090 • Published • 4 -
Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
Paper • 2509.19296 • Published • 23
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PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
Paper • 2506.05573 • Published • 81 -
Splatting Physical Scenes: End-to-End Real-to-Sim from Imperfect Robot Data
Paper • 2506.04120 • Published • 7 -
RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS
Paper • 2506.02751 • Published • 4 -
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
Paper • 2505.07747 • Published • 61
-
LinFusion: 1 GPU, 1 Minute, 16K Image
Paper • 2409.02097 • Published • 34 -
Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion
Paper • 2409.11406 • Published • 27 -
Diffusion Models Are Real-Time Game Engines
Paper • 2408.14837 • Published • 126 -
Segment Anything with Multiple Modalities
Paper • 2408.09085 • Published • 22
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
-
FlashWorld: High-quality 3D Scene Generation within Seconds
Paper • 2510.13678 • Published • 71 -
NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
Paper • 2510.15019 • Published • 63 -
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
Paper • 2509.18090 • Published • 4 -
Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
Paper • 2509.19296 • Published • 23