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SubscribeEditGarment: An Instruction-Based Garment Editing Dataset Constructed with Automated MLLM Synthesis and Semantic-Aware Evaluation
Instruction-based garment editing enables precise image modifications via natural language, with broad applications in fashion design and customization. Unlike general editing tasks, it requires understanding garment-specific semantics and attribute dependencies. However, progress is limited by the scarcity of high-quality instruction-image pairs, as manual annotation is costly and hard to scale. While MLLMs have shown promise in automated data synthesis, their application to garment editing is constrained by imprecise instruction modeling and a lack of fashion-specific supervisory signals. To address these challenges, we present an automated pipeline for constructing a garment editing dataset. We first define six editing instruction categories aligned with real-world fashion workflows to guide the generation of balanced and diverse instruction-image triplets. Second, we introduce Fashion Edit Score, a semantic-aware evaluation metric that captures semantic dependencies between garment attributes and provides reliable supervision during construction. Using this pipeline, we construct a total of 52,257 candidate triplets and retain 20,596 high-quality triplets to build EditGarment, the first instruction-based dataset tailored to standalone garment editing. The project page is https://yindq99.github.io/EditGarment-project/.
NoHumansRequired: Autonomous High-Quality Image Editing Triplet Mining
Recent advances in generative modeling enable image editing assistants that follow natural language instructions without additional user input. Their supervised training requires millions of triplets: original image, instruction, edited image. Yet mining pixel-accurate examples is hard. Each edit must affect only prompt-specified regions, preserve stylistic coherence, respect physical plausibility, and retain visual appeal. The lack of robust automated edit-quality metrics hinders reliable automation at scale. We present an automated, modular pipeline that mines high-fidelity triplets across domains, resolutions, instruction complexities, and styles. Built on public generative models and running without human intervention, our system uses a task-tuned Gemini validator to score instruction adherence and aesthetics directly, removing any need for segmentation or grounding models. Inversion and compositional bootstrapping enlarge the mined set by approximately 2.2x, enabling large-scale high-fidelity training data. By automating the most repetitive annotation steps, the approach allows a new scale of training without human labeling effort. To democratize research in this resource-intensive area, we release NHR-Edit: an open dataset of 358k high-quality triplets. In the largest cross-dataset evaluation, it surpasses all public alternatives. We also release Bagel-NHR-Edit, an open-source fine-tuned Bagel model, which achieves state-of-the-art metrics in our experiments.
InsViE-1M: Effective Instruction-based Video Editing with Elaborate Dataset Construction
Instruction-based video editing allows effective and interactive editing of videos using only instructions without extra inputs such as masks or attributes. However, collecting high-quality training triplets (source video, edited video, instruction) is a challenging task. Existing datasets mostly consist of low-resolution, short duration, and limited amount of source videos with unsatisfactory editing quality, limiting the performance of trained editing models. In this work, we present a high-quality Instruction-based Video Editing dataset with 1M triplets, namely InsViE-1M. We first curate high-resolution and high-quality source videos and images, then design an effective editing-filtering pipeline to construct high-quality editing triplets for model training. For a source video, we generate multiple edited samples of its first frame with different intensities of classifier-free guidance, which are automatically filtered by GPT-4o with carefully crafted guidelines. The edited first frame is propagated to subsequent frames to produce the edited video, followed by another round of filtering for frame quality and motion evaluation. We also generate and filter a variety of video editing triplets from high-quality images. With the InsViE-1M dataset, we propose a multi-stage learning strategy to train our InsViE model, progressively enhancing its instruction following and editing ability. Extensive experiments demonstrate the advantages of our InsViE-1M dataset and the trained model over state-of-the-art works. Codes are available at InsViE.
Coeditor: Leveraging Contextual Changes for Multi-round Code Auto-editing
Developers often dedicate significant time to maintaining and refactoring existing code. However, most prior work on generative models for code focuses solely on creating new code, overlooking the distinctive needs of editing existing code. In this work, we explore a multi-round code auto-editing setting, aiming to predict edits to a code region based on recent changes within the same codebase. Our model, Coeditor, is a fine-tuned language model specifically designed for code editing tasks. We represent code changes using a line diff format and employ static analysis to form large customized model contexts, ensuring the availability of appropriate information for prediction. We collect a code editing dataset from the commit histories of 1650 open-source Python projects for training and evaluation. In a simplified single-round, single-edit task, Coeditor significantly outperforms GPT-3.5 and SOTA open-source code completion models (bringing exact-match accuracy from 34.7 up to 60.4), demonstrating the benefits of incorporating editing history for code completion. In a multi-round, multi-edit setting, we observe substantial gains by iteratively conditioning on additional user edits. We have open-sourced our code, data, and model weights to encourage future research and have released a VSCode extension powered by our model for interactive IDE usage.
ChartM^3: Benchmarking Chart Editing with Multimodal Instructions
Charts are a fundamental visualization format widely used in data analysis across research and industry. While enabling users to edit charts based on high-level intentions is of great practical value, existing methods primarily rely on natural language instructions, which are often too ambiguous to support fine-grained editing. In this work, we introduce a novel paradigm for multimodal chart editing, where user intent is expressed through a combination of natural language and visual indicators that explicitly highlight the elements to be modified. To support this paradigm, we present ChartM^3, a new benchmark for Multimodal chart editing with Multi-level complexity and Multi-perspective evaluation. ChartM^3 contains 1,000 samples spanning four levels of editing difficulty. Each sample includes triplets in the form of (chart, code, multimodal instructions). To comprehensively evaluate chart editing models, ChartM^3 provides metrics that assess both visual appearance and code correctness. Our benchmark reveals significant limitations in current multimodal large language models (MLLMs), including GPT-4o, particularly in their ability to interpret and act on visual indicators. To address this, we construct ChartM^3-Train, a large-scale training set with 24,000 multimodal chart editing samples. Fine-tuning MLLMs on this dataset leads to substantial improvements, demonstrating the importance of multimodal supervision in building practical chart editing systems. Our datasets, codes, and evaluation tools are available at https://github.com/MLrollIT/ChartM3. %https://github.com/MLrollIT/ChartM3Our datasets, codes, and evaluation tools are available at https://github.com/yaolinli/VCE.
InstructCoder: Empowering Language Models for Code Editing
Code editing encompasses a variety of pragmatic tasks that developers deal with daily. Despite its relevance and practical usefulness, automatic code editing remains an underexplored area in the evolution of deep learning models, partly due to data scarcity. In this work, we explore the use of large language models (LLMs) to edit code based on user instructions, covering a broad range of implicit tasks such as comment insertion, code optimization, and code refactoring. To facilitate this, we introduce InstructCoder, the first dataset designed to adapt LLMs for general-purpose code editing, containing highdiversity code-editing tasks. It consists of over 114,000 instruction-input-output triplets and covers multiple distinct code editing scenarios. The dataset is systematically expanded through an iterative process that commences with code editing data sourced from GitHub commits as seed tasks. Seed and generated tasks are used subsequently to prompt ChatGPT for more task data. Our experiments demonstrate that open-source LLMs fine-tuned on InstructCoder can edit code correctly based on users' instructions most of the time, exhibiting unprecedented code-editing performance levels. Such results suggest that proficient instruction-finetuning can lead to significant amelioration in code editing abilities. The dataset and the source code are available at https://github.com/qishenghu/CodeInstruct.
UIP2P: Unsupervised Instruction-based Image Editing via Cycle Edit Consistency
We propose an unsupervised model for instruction-based image editing that eliminates the need for ground-truth edited images during training. Existing supervised methods depend on datasets containing triplets of input image, edited image, and edit instruction. These are generated by either existing editing methods or human-annotations, which introduce biases and limit their generalization ability. Our method addresses these challenges by introducing a novel editing mechanism called Cycle Edit Consistency (CEC), which applies forward and backward edits in one training step and enforces consistency in image and attention spaces. This allows us to bypass the need for ground-truth edited images and unlock training for the first time on datasets comprising either real image-caption pairs or image-caption-edit triplets. We empirically show that our unsupervised technique performs better across a broader range of edits with high fidelity and precision. By eliminating the need for pre-existing datasets of triplets, reducing biases associated with supervised methods, and proposing CEC, our work represents a significant advancement in unblocking scaling of instruction-based image editing.
MotionFix: Text-Driven 3D Human Motion Editing
The focus of this paper is on 3D motion editing. Given a 3D human motion and a textual description of the desired modification, our goal is to generate an edited motion as described by the text. The key challenges include the scarcity of training data and the need to design a model that accurately edits the source motion. In this paper, we address both challenges. We propose a methodology to semi-automatically collect a dataset of triplets comprising (i) a source motion, (ii) a target motion, and (iii) an edit text, introducing the new MotionFix dataset. Access to this data allows us to train a conditional diffusion model, TMED, that takes both the source motion and the edit text as input. We develop several baselines to evaluate our model, comparing it against models trained solely on text-motion pair datasets, and demonstrate the superior performance of our model trained on triplets. We also introduce new retrieval-based metrics for motion editing, establishing a benchmark on the evaluation set of MotionFix. Our results are promising, paving the way for further research in fine-grained motion generation. Code, models, and data are available at https://motionfix.is.tue.mpg.de/ .
Multi-Reward as Condition for Instruction-based Image Editing
High-quality training triplets (instruction, original image, edited image) are essential for instruction-based image editing. Predominant training datasets (e.g., InsPix2Pix) are created using text-to-image generative models (e.g., Stable Diffusion, DALL-E) which are not trained for image editing. Accordingly, these datasets suffer from inaccurate instruction following, poor detail preserving, and generation artifacts. In this paper, we propose to address the training data quality issue with multi-perspective reward data instead of refining the ground-truth image quality. 1) we first design a quantitative metric system based on best-in-class LVLM (Large Vision Language Model), i.e., GPT-4o in our case, to evaluate the generation quality from 3 perspectives, namely, instruction following, detail preserving, and generation quality. For each perspective, we collected quantitative score in 0sim 5 and text descriptive feedback on the specific failure points in ground-truth edited images, resulting in a high-quality editing reward dataset, i.e., RewardEdit20K. 2) We further proposed a novel training framework to seamlessly integrate the metric output, regarded as multi-reward, into editing models to learn from the imperfect training triplets. During training, the reward scores and text descriptions are encoded as embeddings and fed into both the latent space and the U-Net of the editing models as auxiliary conditions. During inference, we set these additional conditions to the highest score with no text description for failure points, to aim at the best generation outcome. Experiments indicate that our multi-reward conditioned model outperforms its no-reward counterpart on two popular editing pipelines, i.e., InsPix2Pix and SmartEdit. The code and dataset will be released.
KodCode: A Diverse, Challenging, and Verifiable Synthetic Dataset for Coding
We introduce KodCode, a synthetic dataset that addresses the persistent challenge of acquiring high-quality, verifiable training data across diverse difficulties and domains for training Large Language Models for coding. Existing code-focused resources typically fail to ensure either the breadth of coverage (e.g., spanning simple coding tasks to advanced algorithmic problems) or verifiable correctness (e.g., unit tests). In contrast, KodCode comprises question-solution-test triplets that are systematically validated via a self-verification procedure. Our pipeline begins by synthesizing a broad range of coding questions, then generates solutions and test cases with additional attempts allocated to challenging problems. Finally, post-training data synthesis is done by rewriting questions into diverse formats and generating responses under a test-based reject sampling procedure from a reasoning model (DeepSeek R1). This pipeline yields a large-scale, robust and diverse coding dataset. KodCode is suitable for supervised fine-tuning and the paired unit tests also provide great potential for RL tuning. Fine-tuning experiments on coding benchmarks (HumanEval(+), MBPP(+), BigCodeBench, and LiveCodeBench) demonstrate that KodCode-tuned models achieve state-of-the-art performance, surpassing models like Qwen2.5-Coder-32B-Instruct and DeepSeek-R1-Distill-Llama-70B.
An Efficient and Adaptive Next Edit Suggestion Framework with Zero Human Instructions in IDEs
Code editing, including modifying, refactoring, and maintaining existing code, is the most frequent task in software development and has garnered significant attention from AI-powered tools. However, existing solutions that translate explicit natural language instructions into code edits face critical limitations, such as heavy reliance on human instruction input and high latency, which hinder their effective integration into a developer's workflow. We observe that developers' habitual behaviors and coding objectives are often reflected in their historical editing patterns, making this data key to addressing existing limitations. To leverage these insights, we propose NES (Next Edit Suggestion), an LLM-driven code editing framework that delivers an instruction-free and low-latency experience. Built on a dual-model architecture and trained with our high-quality SFT and DAPO datasets, NES enhances productivity by understanding developer intent while optimizing inference to minimize latency. NES is a scalable, industry-ready solution with a continuous Tab key interaction workflow, seamlessly adopted by a FinTech company with over 20,000 developers. Evaluations on real-world datasets show NES achieves 75.6% and 81.6% accuracy in two tasks of predicting next edit locations, alongside 91.36% ES and 27.7% EMR for intent-aligned edits, outperforming SOTA models. Our open-sourced SFT and DAPO datasets have been demonstrated to enhance the performance of open-source CodeLLMs. The demonstration of NES is available at https://youtu.be/yGoyYOe6fbY.
IDIAPers @ Causal News Corpus 2022: Extracting Cause-Effect-Signal Triplets via Pre-trained Autoregressive Language Model
In this paper, we describe our shared task submissions for Subtask 2 in CASE-2022, Event Causality Identification with Casual News Corpus. The challenge focused on the automatic detection of all cause-effect-signal spans present in the sentence from news-media. We detect cause-effect-signal spans in a sentence using T5 -- a pre-trained autoregressive language model. We iteratively identify all cause-effect-signal span triplets, always conditioning the prediction of the next triplet on the previously predicted ones. To predict the triplet itself, we consider different causal relationships such as causerightarroweffectrightarrowsignal. Each triplet component is generated via a language model conditioned on the sentence, the previous parts of the current triplet, and previously predicted triplets. Despite training on an extremely small dataset of 160 samples, our approach achieved competitive performance, being placed second in the competition. Furthermore, we show that assuming either causerightarroweffect or effectrightarrowcause order achieves similar results.
Learning Action and Reasoning-Centric Image Editing from Videos and Simulations
An image editing model should be able to perform diverse edits, ranging from object replacement, changing attributes or style, to performing actions or movement, which require many forms of reasoning. Current general instruction-guided editing models have significant shortcomings with action and reasoning-centric edits. Object, attribute or stylistic changes can be learned from visually static datasets. On the other hand, high-quality data for action and reasoning-centric edits is scarce and has to come from entirely different sources that cover e.g. physical dynamics, temporality and spatial reasoning. To this end, we meticulously curate the AURORA Dataset (Action-Reasoning-Object-Attribute), a collection of high-quality training data, human-annotated and curated from videos and simulation engines. We focus on a key aspect of quality training data: triplets (source image, prompt, target image) contain a single meaningful visual change described by the prompt, i.e., truly minimal changes between source and target images. To demonstrate the value of our dataset, we evaluate an AURORA-finetuned model on a new expert-curated benchmark (AURORA-Bench) covering 8 diverse editing tasks. Our model significantly outperforms previous editing models as judged by human raters. For automatic evaluations, we find important flaws in previous metrics and caution their use for semantically hard editing tasks. Instead, we propose a new automatic metric that focuses on discriminative understanding. We hope that our efforts : (1) curating a quality training dataset and an evaluation benchmark, (2) developing critical evaluations, and (3) releasing a state-of-the-art model, will fuel further progress on general image editing.
Position-Aware Tagging for Aspect Sentiment Triplet Extraction
Aspect Sentiment Triplet Extraction (ASTE) is the task of extracting the triplets of target entities, their associated sentiment, and opinion spans explaining the reason for the sentiment. Existing research efforts mostly solve this problem using pipeline approaches, which break the triplet extraction process into several stages. Our observation is that the three elements within a triplet are highly related to each other, and this motivates us to build a joint model to extract such triplets using a sequence tagging approach. However, how to effectively design a tagging approach to extract the triplets that can capture the rich interactions among the elements is a challenging research question. In this work, we propose the first end-to-end model with a novel position-aware tagging scheme that is capable of jointly extracting the triplets. Our experimental results on several existing datasets show that jointly capturing elements in the triplet using our approach leads to improved performance over the existing approaches. We also conducted extensive experiments to investigate the model effectiveness and robustness.
SuperCoder2.0: Technical Report on Exploring the feasibility of LLMs as Autonomous Programmer
We present SuperCoder2.0, an advanced autonomous system designed to enhance software development through artificial intelligence. The system combines an AI-native development approach with intelligent agents to enable fully autonomous coding. Key focus areas include a retry mechanism with error output traceback, comprehensive code rewriting and replacement using Abstract Syntax Tree (ast) parsing to minimize linting issues, code embedding technique for retrieval-augmented generation, and a focus on localizing methods for problem-solving rather than identifying specific line numbers. The methodology employs a three-step hierarchical search space reduction approach for code base navigation and bug localization:utilizing Retrieval Augmented Generation (RAG) and a Repository File Level Map to identify candidate files, (2) narrowing down to the most relevant files using a File Level Schematic Map, and (3) extracting 'relevant locations' within these files. Code editing is performed through a two-part module comprising CodeGeneration and CodeEditing, which generates multiple solutions at different temperature values and replaces entire methods or classes to maintain code integrity. A feedback loop executes repository-level test cases to validate and refine solutions. Experiments conducted on the SWE-bench Lite dataset demonstrate SuperCoder2.0's effectiveness, achieving correct file localization in 84.33% of cases within the top 5 candidates and successfully resolving 34% of test instances. This performance places SuperCoder2.0 fourth globally on the SWE-bench leaderboard. The system's ability to handle diverse repositories and problem types highlights its potential as a versatile tool for autonomous software development. Future work will focus on refining the code editing process and exploring advanced embedding models for improved natural language to code mapping.
Revisiting Code Similarity Evaluation with Abstract Syntax Tree Edit Distance
This paper revisits recent code similarity evaluation metrics, particularly focusing on the application of Abstract Syntax Tree (AST) editing distance in diverse programming languages. In particular, we explore the usefulness of these metrics and compare them to traditional sequence similarity metrics. Our experiments showcase the effectiveness of AST editing distance in capturing intricate code structures, revealing a high correlation with established metrics. Furthermore, we explore the strengths and weaknesses of AST editing distance and prompt-based GPT similarity scores in comparison to BLEU score, execution match, and Jaccard Similarity. We propose, optimize, and publish an adaptable metric that demonstrates effectiveness across all tested languages, representing an enhanced version of Tree Similarity of Edit Distance (TSED).
Training Language Models on Synthetic Edit Sequences Improves Code Synthesis
Software engineers mainly write code by editing existing programs. In contrast, large language models (LLMs) autoregressively synthesize programs in a single pass. One explanation for this is the scarcity of open-sourced edit data. While high-quality instruction data for code synthesis is already scarce, high-quality edit data is even scarcer. To fill this gap, we develop a synthetic data generation algorithm called LintSeq. This algorithm refactors existing code into a sequence of code edits by using a linter to procedurally sample across the error-free insertions that can be used to sequentially write programs. It outputs edit sequences as text strings consisting of consecutive program diffs. To test LintSeq, we use it to refactor a dataset of instruction + program pairs into instruction + program-diff-sequence tuples. Then, we instruction finetune a series of smaller LLMs ranging from 2.6B to 14B parameters on both the re-factored and original versions of this dataset, comparing zero-shot performance on code synthesis benchmarks. We show that during repeated sampling, edit sequence finetuned models produce more diverse programs than baselines. This results in better inference-time scaling for benchmark coverage as a function of samples, i.e. the fraction of problems "pass@k" solved by any attempt given "k" tries. For example, on HumanEval pass@50, small LLMs finetuned on synthetic edit sequences are competitive with GPT-4 and outperform models finetuned on the baseline dataset by +20% (+/-3%) in absolute score. Finally, we also pretrain our own tiny LMs for code understanding. We show that finetuning tiny models on synthetic code edits results in state-of-the-art code synthesis for the on-device model class. Our 150M parameter edit sequence LM matches or outperforms code models with twice as many parameters, both with and without repeated sampling, including Codex and AlphaCode.
Outline, Then Details: Syntactically Guided Coarse-To-Fine Code Generation
For a complicated algorithm, its implementation by a human programmer usually starts with outlining a rough control flow followed by iterative enrichments, eventually yielding carefully generated syntactic structures and variables in a hierarchy. However, state-of-the-art large language models generate codes in a single pass, without intermediate warm-ups to reflect the structured thought process of "outline-then-detail". Inspired by the recent success of chain-of-thought prompting, we propose ChainCoder, a program synthesis language model that generates Python code progressively, i.e. from coarse to fine in multiple passes. We first decompose source code into layout frame components and accessory components via abstract syntax tree parsing to construct a hierarchical representation. We then reform our prediction target into a multi-pass objective, each pass generates a subsequence, which is concatenated in the hierarchy. Finally, a tailored transformer architecture is leveraged to jointly encode the natural language descriptions and syntactically aligned I/O data samples. Extensive evaluations show that ChainCoder outperforms state-of-the-arts, demonstrating that our progressive generation eases the reasoning procedure and guides the language model to generate higher-quality solutions. Our codes are available at: https://github.com/VITA-Group/ChainCoder.
Let the Code LLM Edit Itself When You Edit the Code
In this work, we investigate a typical scenario in code generation where a developer edits existing code in real time and requests a code assistant, e.g., a large language model, to re-predict the next token or next line on the fly. Naively, the LLM needs to re-encode the entire KV cache to provide an accurate prediction. However, this process is computationally expensive, especially when the sequence length is long. Simply encoding the edited subsequence and integrating it to the original KV cache meets the temporal confusion problem, leading to significantly worse performance. We address this efficiency and accuracy trade-off by introducing \textbf{Positional \textbf{Integrity Encoding} (PIE). Building upon the rotary positional encoding, PIE first removes the rotary matrices in the Key cache that introduce temporal confusion and then reapplies the correct rotary matrices. This process ensures that positional relationships between tokens are correct and requires only a single round of matrix multiplication. We validate the effectiveness of PIE through extensive experiments on the RepoBench-C-8k dataset, utilizing DeepSeek-Coder models with 1.3B, 6.7B, and 33B parameters. Our evaluation includes three real-world coding tasks: code insertion, code deletion, and multi-place code editing. Results demonstrate that PIE reduces computational overhead by over 85% compared to the standard full recomputation approach across all model sizes and tasks while well approximating the model performance.
SVGEditBench V2: A Benchmark for Instruction-based SVG Editing
Vector format has been popular for representing icons and sketches. It has also been famous for design purposes. Regarding image editing, research on vector graphics editing rarely exists in contrast with the raster counterpart. We considered the reason to be the lack of datasets and benchmarks. Thus, we propose SVGEditBench V2, a benchmark dataset for instruction-based SVG editing. SVGEditBench V2 comprises triplets of an original image, a ground truth image, and the editing prompt. We built the dataset by first extracting image pairs from various SVG emoji datasets. Then, we had GPT-4o to create the prompt. We found that triplets gained by this simple pipeline contain varying sorts of editing tasks. Additionally, we performed the editing tasks with existing LLMs and investigated how those current methods can perform SVG editing. Although there were some successful cases, we found that there is a massive room for improvement.
Can It Edit? Evaluating the Ability of Large Language Models to Follow Code Editing Instructions
A significant amount of research is focused on developing and evaluating large language models for a variety of code synthesis tasks. These include synthesizing code from natural language instructions, synthesizing tests from code, and synthesizing explanations of code. In contrast, the behavior of instructional code editing with LLMs is understudied. These are tasks in which the model is instructed to update a block of code provided in a prompt. The editing instruction may ask for a feature to added or removed, describe a bug and ask for a fix, ask for a different kind of solution, or many other common code editing tasks. We introduce a carefully crafted benchmark of code editing tasks and use it evaluate several cutting edge LLMs. Our evaluation exposes a significant gap between the capabilities of state-of-the-art open and closed models. For example, even GPT-3.5-Turbo is 8.8% better than the best open model at editing code. We also introduce a new, carefully curated, permissively licensed training set of code edits coupled with natural language instructions. Using this training set, we show that we can fine-tune open Code LLMs to significantly improve their code editing capabilities.
Self-Edit: Fault-Aware Code Editor for Code Generation
Large language models (LLMs) have demonstrated an impressive ability to generate codes on competitive programming tasks. However, with limited sample numbers, LLMs still suffer from poor accuracy. Inspired by the process of human programming, we propose a generate-and-edit approach named Self-Edit that utilizes execution results of the generated code from LLMs to improve the code quality on the competitive programming task. We execute the generated code on the example test case provided in the question and wrap execution results into a supplementary comment. Utilizing this comment as guidance, our fault-aware code editor is employed to correct errors in the generated code. We perform extensive evaluations across two competitive programming datasets with nine different LLMs. Compared to directly generating from LLMs, our approach can improve the average of pass@1 by 89\% on APPS-dev, 31\% on APPS-test, and 48\% on HumanEval over nine popular code generation LLMs with parameter sizes ranging from 110M to 175B. Compared to other post-processing methods, our method demonstrates superior accuracy and efficiency.
The Consistency Critic: Correcting Inconsistencies in Generated Images via Reference-Guided Attentive Alignment
Previous works have explored various customized generation tasks given a reference image, but they still face limitations in generating consistent fine-grained details. In this paper, our aim is to solve the inconsistency problem of generated images by applying a reference-guided post-editing approach and present our ImageCritic. We first construct a dataset of reference-degraded-target triplets obtained via VLM-based selection and explicit degradation, which effectively simulates the common inaccuracies or inconsistencies observed in existing generation models. Furthermore, building on a thorough examination of the model's attention mechanisms and intrinsic representations, we accordingly devise an attention alignment loss and a detail encoder to precisely rectify inconsistencies. ImageCritic can be integrated into an agent framework to automatically detect inconsistencies and correct them with multi-round and local editing in complex scenarios. Extensive experiments demonstrate that ImageCritic can effectively resolve detail-related issues in various customized generation scenarios, providing significant improvements over existing methods.
Coffee: Boost Your Code LLMs by Fixing Bugs with Feedback
Code editing is an essential step towards reliable program synthesis to automatically correct critical errors generated from code LLMs. Recent studies have demonstrated that closed-source LLMs (i.e., ChatGPT and GPT-4) are capable of generating corrective feedback to edit erroneous inputs. However, it remains challenging for open-source code LLMs to generate feedback for code editing, since these models tend to adhere to the superficial formats of feedback and provide feedback with misleading information. Hence, the focus of our work is to leverage open-source code LLMs to generate helpful feedback with correct guidance for code editing. To this end, we present Coffee, a collected dataset specifically designed for code fixing with feedback. Using this dataset, we construct CoffeePots, a framework for COde Fixing with FEEdback via Preference-Optimized Tuning and Selection. The proposed framework aims to automatically generate helpful feedback for code editing while minimizing the potential risk of superficial feedback. The combination of Coffee and CoffeePots marks a significant advancement, achieving state-of-the-art performance on HumanEvalFix benchmark. Codes and model checkpoints are publicly available at https://github.com/Lune-Blue/COFFEE.
RefEdit: A Benchmark and Method for Improving Instruction-based Image Editing Model on Referring Expressions
Despite recent advances in inversion and instruction-based image editing, existing approaches primarily excel at editing single, prominent objects but significantly struggle when applied to complex scenes containing multiple entities. To quantify this gap, we first introduce RefEdit-Bench, a rigorous real-world benchmark rooted in RefCOCO, where even baselines trained on millions of samples perform poorly. To overcome this limitation, we introduce RefEdit -- an instruction-based editing model trained on our scalable synthetic data generation pipeline. Our RefEdit, trained on only 20,000 editing triplets, outperforms the Flux/SD3 model-based baselines trained on millions of data. Extensive evaluations across various benchmarks demonstrate that our model not only excels in referring expression tasks but also enhances performance on traditional benchmarks, achieving state-of-the-art results comparable to closed-source methods. We release data \& checkpoint for reproducibility.
Coding Triangle: How Does Large Language Model Understand Code?
Large language models (LLMs) have achieved remarkable progress in code generation, yet their true programming competence remains underexplored. We introduce the Code Triangle framework, which systematically evaluates LLMs across three fundamental dimensions: editorial analysis, code implementation, and test case generation. Through extensive experiments on competitive programming benchmarks, we reveal that while LLMs can form a self-consistent system across these dimensions, their solutions often lack the diversity and robustness of human programmers. We identify a significant distribution shift between model cognition and human expertise, with model errors tending to cluster due to training data biases and limited reasoning transfer. Our study demonstrates that incorporating human-generated editorials, solutions, and diverse test cases, as well as leveraging model mixtures, can substantially enhance both the performance and robustness of LLMs. Furthermore, we reveal both the consistency and inconsistency in the cognition of LLMs that may facilitate self-reflection and self-improvement, providing a potential direction for developing more powerful coding models.
Model Editing for LLMs4Code: How Far are We?
Large Language Models for Code (LLMs4Code) have been found to exhibit outstanding performance in the software engineering domain, especially the remarkable performance in coding tasks. However, even the most advanced LLMs4Code can inevitably contain incorrect or outdated code knowledge. Due to the high cost of training LLMs4Code, it is impractical to re-train the models for fixing these problematic code knowledge. Model editing is a new technical field for effectively and efficiently correcting erroneous knowledge in LLMs, where various model editing techniques and benchmarks have been proposed recently. Despite that, a comprehensive study that thoroughly compares and analyzes the performance of the state-of-the-art model editing techniques for adapting the knowledge within LLMs4Code across various code-related tasks is notably absent. To bridge this gap, we perform the first systematic study on applying state-of-the-art model editing approaches to repair the inaccuracy of LLMs4Code. To that end, we introduce a benchmark named CLMEEval, which consists of two datasets, i.e., CoNaLa-Edit (CNLE) with 21K+ code generation samples and CodeSearchNet-Edit (CSNE) with 16K+ code summarization samples. With the help of CLMEEval, we evaluate six advanced model editing techniques on three LLMs4Code: CodeLlama (7B), CodeQwen1.5 (7B), and Stable-Code (3B). Our findings include that the external memorization-based GRACE approach achieves the best knowledge editing effectiveness and specificity (the editing does not influence untargeted knowledge), while generalization (whether the editing can generalize to other semantically-identical inputs) is a universal challenge for existing techniques. Furthermore, building on in-depth case analysis, we introduce an enhanced version of GRACE called A-GRACE, which incorporates contrastive learning to better capture the semantics of the inputs.
GPT-IMAGE-EDIT-1.5M: A Million-Scale, GPT-Generated Image Dataset
Recent advancements in large multimodal models like GPT-4o have set a new standard for high-fidelity, instruction-guided image editing. However, the proprietary nature of these models and their training data creates a significant barrier for open-source research. To bridge this gap, we introduce GPT-IMAGE-EDIT-1.5M, a publicly available, large-scale image-editing corpus containing more than 1.5 million high-quality triplets (instruction, source image, edited image). We systematically construct this dataset by leveraging the versatile capabilities of GPT-4o to unify and refine three popular image-editing datasets: OmniEdit, HQ-Edit, and UltraEdit. Specifically, our methodology involves 1) regenerating output images to enhance visual quality and instruction alignment, and 2) selectively rewriting prompts to improve semantic clarity. To validate the efficacy of our dataset, we fine-tune advanced open-source models on GPT-IMAGE-EDIT-1.5M. The empirical results are exciting, e.g., the fine-tuned FluxKontext achieves highly competitive performance across a comprehensive suite of benchmarks, including 7.24 on GEdit-EN, 3.80 on ImgEdit-Full, and 8.78 on Complex-Edit, showing stronger instruction following and higher perceptual quality while maintaining identity. These scores markedly exceed all previously published open-source methods and substantially narrow the gap to leading proprietary models. We hope the full release of GPT-IMAGE-EDIT-1.5M can help to catalyze further open research in instruction-guided image editing.
CodeChain: Towards Modular Code Generation Through Chain of Self-revisions with Representative Sub-modules
Large Language Models (LLMs) have already become quite proficient at solving simpler programming tasks like those in HumanEval or MBPP benchmarks. However, solving more complex and competitive programming tasks is still quite challenging for these models - possibly due to their tendency to generate solutions as monolithic code blocks instead of decomposing them into logical sub-tasks and sub-modules. On the other hand, experienced programmers instinctively write modularized code with abstraction for solving complex tasks, often reusing previously developed modules. To address this gap, we propose CodeChain, a novel framework for inference that elicits modularized code generation through a chain of self-revisions, each being guided by some representative sub-modules generated in previous iterations. Concretely, CodeChain first instructs the LLM to generate modularized codes through chain-of-thought prompting. Then it applies a chain of self-revisions by iterating the two steps: 1) extracting and clustering the generated sub-modules and selecting the cluster representatives as the more generic and re-usable implementations, and 2) augmenting the original chain-of-thought prompt with these selected module-implementations and instructing the LLM to re-generate new modularized solutions. We find that by naturally encouraging the LLM to reuse the previously developed and verified sub-modules, CodeChain can significantly boost both modularity as well as correctness of the generated solutions, achieving relative pass@1 improvements of 35% on APPS and 76% on CodeContests. It is shown to be effective on both OpenAI LLMs as well as open-sourced LLMs like WizardCoder. We also conduct comprehensive ablation studies with different methods of prompting, number of clusters, model sizes, program qualities, etc., to provide useful insights that underpin CodeChain's success.
CodeCoR: An LLM-Based Self-Reflective Multi-Agent Framework for Code Generation
Code generation aims to produce code that fulfills requirements written in natural languages automatically. Large language Models (LLMs) like ChatGPT have demonstrated promising effectiveness in this area. Nonetheless, these LLMs often fail to ensure the syntactic and semantic correctness of the generated code. Recently, researchers proposed multi-agent frameworks that guide LLMs with different prompts to analyze programming tasks, generate code, perform testing in a sequential workflow. However, the performance of the workflow is not robust as the code generation depends on the performance of each agent. To address this challenge, we propose CodeCoR, a self-reflective multi-agent framework that evaluates the effectiveness of each agent and their collaborations. Specifically, for a given task description, four agents in CodeCoR generate prompts, code, test cases, and repair advice, respectively. Each agent generates more than one output and prunes away the low-quality ones. The generated code is tested in the local environment: the code that fails to pass the generated test cases is sent to the repair agent and the coding agent re-generates the code based on repair advice. Finally, the code that passes the most number of generated test cases is returned to users. Our experiments on four widely used datasets, HumanEval, HumanEval-ET, MBPP, and MBPP-ET, demonstrate that CodeCoR significantly outperforms existing baselines (e.g., CodeCoT and MapCoder), achieving an average Pass@1 score of 77.8%.
The Impact of Prompt Programming on Function-Level Code Generation
Large Language Models (LLMs) are increasingly used by software engineers for code generation. However, limitations of LLMs such as irrelevant or incorrect code have highlighted the need for prompt programming (or prompt engineering) where engineers apply specific prompt techniques (e.g., chain-of-thought or input-output examples) to improve the generated code. Despite this, the impact of different prompt techniques -- and their combinations -- on code generation remains underexplored. In this study, we introduce CodePromptEval, a dataset of 7072 prompts designed to evaluate five prompt techniques (few-shot, persona, chain-of-thought, function signature, list of packages) and their effect on the correctness, similarity, and quality of complete functions generated by three LLMs (GPT-4o, Llama3, and Mistral). Our findings show that while certain prompt techniques significantly influence the generated code, combining multiple techniques does not necessarily improve the outcome. Additionally, we observed a trade-off between correctness and quality when using prompt techniques. Our dataset and replication package enable future research on improving LLM-generated code and evaluating new prompt techniques.
OpenCodeInterpreter: Integrating Code Generation with Execution and Refinement
The introduction of large language models has significantly advanced code generation. However, open-source models often lack the execution capabilities and iterative refinement of advanced systems like the GPT-4 Code Interpreter. To address this, we introduce OpenCodeInterpreter, a family of open-source code systems designed for generating, executing, and iteratively refining code. Supported by Code-Feedback, a dataset featuring 68K multi-turn interactions, OpenCodeInterpreter integrates execution and human feedback for dynamic code refinement. Our comprehensive evaluation of OpenCodeInterpreter across key benchmarks such as HumanEval, MBPP, and their enhanced versions from EvalPlus reveals its exceptional performance. Notably, OpenCodeInterpreter-33B achieves an accuracy of 83.2 (76.4) on the average (and plus versions) of HumanEval and MBPP, closely rivaling GPT-4's 84.2 (76.2) and further elevates to 91.6 (84.6) with synthesized human feedback from GPT-4. OpenCodeInterpreter brings the gap between open-source code generation models and proprietary systems like GPT-4 Code Interpreter.
Directional Diffusion-Style Code Editing Pre-training
Code pre-trained models have shown promising effectiveness in various software engineering tasks. Among these tasks, many tasks are related to software evolution and/or code editing. However, existing code pre-trained models often overlook the real-world code editing data and the evolutionary nature of the editing process. In this paper, to simulate the step-by-step code editing process of human developers, we propose DivoT5, a pre-trained model based on directional diffusion at the data level. In DivoT5, we adopt two categories of pre-training tasks. The first category is mask and denoising tasks augmented with a diffusion direction representing code evolution. That is, we first apply a noising process to the code snippets before evolution, and then ask the pre-training process to restore the snippets with noise into the code snippets after evolution. The second category is tasks aiming to reinforce the evolutionary direction. That is, we first generate various intermediate versions for each pair of snippets before and after evolution, and then ask the pre-training process to transform the intermediate versions into the snippet after evolution for each pair. We evaluate DivoT5 for two code-editing scenarios and one non-editing scenario using five downstream tasks. Given each downstream task, we fine-tune the pre-trained DivoT5 to evaluate its effectiveness. Our experimental results show that DivoT5 achieves state-of-the-art (SOTA) performance on most tasks in comparison to models of the same scale (220M), large scale (770M) models in fine-tuning, and billion-scale (6.7B, 8B, ChatGPT) models in few-shot settings. For one code-editing task (i.e., automated code review), DivoT5 pre-trained on top of CodeT5-small (60M) can even outperform CodeT5-base (220M) and other pre-trained models with 220M parameters except for DivoT5 pre-trained on top of CodeT5-base (220M).
Large Language Models Are State-of-the-Art Evaluators of Code Generation
Recent advancements in the field of natural language generation have facilitated the use of large language models to assess the quality of generated text. Although these models have shown promising results in tasks such as machine translation and summarization, their applicability in code generation tasks remains limited without human involvement. The complexity of programming concepts required for such tasks makes it difficult to develop evaluation metrics that align with human judgment. Token-matching-based metrics, such as BLEU, have demonstrated weak correlations with human practitioners in code generation tasks. Moreover, the utilization of human-written test suites to evaluate functional correctness can be challenging in domains with low resources. To overcome these obstacles, we propose a new evaluation framework based on the GPT-3.5 (GPT-3.5-turbo), for code generation assessments. Our framework addresses the limitations of existing approaches by achieving superior correlations with functional correctness and human preferences, without the need for test oracles or references. We evaluate the efficacy of our framework on two different tasks and four programming languages, comparing its performance with the state-of-the-art CodeBERTScore metric, which relies on a pre-trained model. Our results demonstrate that our framework surpasses CodeBERTScore, delivering high levels of accuracy and consistency across various programming languages and tasks. We also make our evaluation framework and datasets available to the public at https://github.com/terryyz/llm-code-eval, encouraging further research in the evaluation of code generation.
A Simple, Yet Effective Approach to Finding Biases in Code Generation
Recently, high-performing code generation systems based on large language models have surfaced. They are trained on massive corpora containing much more natural text than actual executable computer code. This work shows that current code generation systems exhibit undesired biases inherited from their large language model backbones, which can reduce the quality of the generated code under specific circumstances. To investigate the effect, we propose the "block of influence" concept, which enables a modular decomposition and analysis of the coding challenges. We introduce an automated intervention mechanism reminiscent of adversarial testing that exposes undesired biases through the failure modes of the models under test. Finally, we demonstrate how our framework can be used as a data transformation technique during fine-tuning, acting as a mitigation strategy for these biases.
Robust Learning of Diverse Code Edits
Software engineering activities frequently involve edits to existing code. However, contemporary code language models (LMs) lack the ability to handle diverse types of code-edit requirements. In this work, we attempt to overcome this shortcoming through (1) a novel synthetic data generation pipeline and (2) a robust model adaptation algorithm. Starting with seed code examples and diverse editing criteria, our pipeline generates high-quality samples comprising original and modified code, along with natural language instructions in different styles and verbosity. Today's code LMs come bundled with strong abilities, such as code generation and instruction following, which should not be lost due to fine-tuning. To ensure this, we propose a novel adaptation algorithm, SeleKT, that (a) leverages a dense gradient-based step to identify the weights that are most important for code editing, and (b) does a sparse projection onto the base model to avoid overfitting. Using our approach, we obtain a new series of models NextCoder (adapted from QwenCoder-2.5) that achieves strong results on five code-editing benchmarks, outperforming comparable size models and even several larger ones. We show the generality of our approach on two model families (DeepSeekCoder and QwenCoder), compare against other fine-tuning approaches, and demonstrate robustness by showing retention of code generation abilities post adaptation.
MultiMend: Multilingual Program Repair with Context Augmentation and Multi-Hunk Patch Generation
Context: Bugs in code are inevitable and can lead to severe consequences, ranging from security vulnerabilities to operational failures. Debugging software remains challenging despite advances in testing and verification, often requiring extensive manual effort. Learning-based automated program repair (APR) has shown promise in reducing the time, effort, and cost of manually fixing bugs. However, existing techniques face several challenges, including language-dependent strategies, limited bug context utilization, and difficulties in handling bugs that span multiple locations in the code. Objective: This paper introduces MultiMend, a learning-based APR approach designed to improve repair performance on multiple programming languages with language-independent context augmentation and multi-hunk patch generation. Method: MultiMend fine-tunes a pre-trained encoder-decoder transformer model (CodeT5) to generate bug-fixing patches. It embeds source code lines and applies retrieval-augmented generation to augment the buggy context with relevant lines during patch generation. The approach systematically constructs patches for multi-hunk bugs to reduce the needed patch validations. We evaluate MultiMend on four benchmarks with four programming languages and compare it with state-of-the-art methods. Results: Experimental results show that MultiMend achieves competitive effectiveness and efficiency against compared tools. Across all benchmarks, MultiMend fixes 2,077 bugs, of which 1,455 are identical to the developer's patch, and 106 are for multi-hunk bugs. Both context augmentation and multi-hunk patch generation positively contribute to the results. Conclusion: MultiMend shows promising performance across benchmarks. The findings highlight its applicability to real-world software maintenance and its potential to reduce manual debugging efforts.
Repair Is Nearly Generation: Multilingual Program Repair with LLMs
Most programmers make mistakes when writing code. Some of these mistakes are small and require few edits to the original program -- a class of errors recently termed last mile mistakes. These errors break the flow for experienced developers and can stump novice programmers. Existing automated repair techniques targeting this class of errors are language-specific and do not easily carry over to new languages. Transferring symbolic approaches requires substantial engineering and neural approaches require data and retraining. We introduce RING, a multilingual repair engine powered by a large language model trained on code (LLMC) such as Codex. Such a multilingual engine enables a flipped model for programming assistance, one where the programmer writes code and the AI assistance suggests fixes, compared to traditional code suggestion technology. Taking inspiration from the way programmers manually fix bugs, we show that a prompt-based strategy that conceptualizes repair as localization, transformation, and candidate ranking, can successfully repair programs in multiple languages with minimal effort. We present the first results for such a multilingual repair engine by evaluating on 6 different languages and comparing performance to language-specific repair engines. We show that RING can outperform language-specific repair engines for three of these languages.
Should We Really Edit Language Models? On the Evaluation of Edited Language Models
Model editing has become an increasingly popular alternative for efficiently updating knowledge within language models. Current methods mainly focus on reliability, generalization, and locality, with many methods excelling across these criteria. Some recent works disclose the pitfalls of these editing methods such as knowledge distortion or conflict. However, the general abilities of post-edited language models remain unexplored. In this paper, we perform a comprehensive evaluation on various editing methods and different language models, and have following findings. (1) Existing editing methods lead to inevitable performance deterioration on general benchmarks, indicating that existing editing methods maintain the general abilities of the model within only a few dozen edits. When the number of edits is slightly large, the intrinsic knowledge structure of the model is disrupted or even completely damaged. (2) Instruction-tuned models are more robust to editing, showing less performance drop on general knowledge after editing. (3) Language model with large scale is more resistant to editing compared to small model. (4) The safety of the edited model, is significantly weakened, even for those safety-aligned models. Our findings indicate that current editing methods are only suitable for small-scale knowledge updates within language models, which motivates further research on more practical and reliable editing methods. The details of code and reproduction can be found in https://github.com/lqinfdim/EditingEvaluation.
CodeGemma: Open Code Models Based on Gemma
This paper introduces CodeGemma, a collection of specialized open code models built on top of Gemma, capable of a variety of code and natural language generation tasks. We release three model variants. CodeGemma 7B pretrained (PT) and instruction-tuned (IT) variants have remarkably resilient natural language understanding, excel in mathematical reasoning, and match code capabilities of other open models. CodeGemma 2B is a state-of-the-art code completion model designed for fast code infilling and open-ended generation in latency-sensitive settings.
CodeCoT and Beyond: Learning to Program and Test like a Developer
In natural language processing, transformer-based large language models (LLMs) like GPT-x models developed by OpenAI have revolutionized the landscape. Despite their impressive capabilities, these models often encounter challenges when handling tasks that differ from their training data, resulting in compromised performance. To address this, few-shot learning has emerged as a valuable technique, allowing LLMs to adapt with minimal task-specific data. One innovative strategy, known as Chain-of-Thought Prompting (CoT), has been introduced to guide LLMs in revealing cognitive processes during multi-step reasoning. In this paper, we propose Code Chain-of-Thought~(CodeCoT), which consists of two components: the Vanilla CodeCoT and the Self-exam CodeCoT. The latter incorporates self-examination, empowering the model to iteratively generate code, formulate test cases, and refine its outputs. Specifically, the process entails the generation of test examples by the model corresponding to the code it is tasked to implement. If it fails on the test examples, then it regenerates the code based on the erroneous code and associated error types. Through comprehensive experiments, we observed that both techniques significantly enhance code generation accuracy across various LLM variants. Our evaluation results reveal that CodeCoT improves the code generation effectiveness, including an unprecedented pass@1 accuracy of 79.27\% using the Self-exam CodeCoT approach on the gpt-3.5-turbo-0613 model in the HumanEval dataset.
ComplexBench-Edit: Benchmarking Complex Instruction-Driven Image Editing via Compositional Dependencies
Text-driven image editing has achieved remarkable success in following single instructions. However, real-world scenarios often involve complex, multi-step instructions, particularly ``chain'' instructions where operations are interdependent. Current models struggle with these intricate directives, and existing benchmarks inadequately evaluate such capabilities. Specifically, they often overlook multi-instruction and chain-instruction complexities, and common consistency metrics are flawed. To address this, we introduce ComplexBench-Edit, a novel benchmark designed to systematically assess model performance on complex, multi-instruction, and chain-dependent image editing tasks. ComplexBench-Edit also features a new vision consistency evaluation method that accurately assesses non-modified regions by excluding edited areas. Furthermore, we propose a simple yet powerful Chain-of-Thought (CoT)-based approach that significantly enhances the ability of existing models to follow complex instructions. Our extensive experiments demonstrate ComplexBench-Edit's efficacy in differentiating model capabilities and highlight the superior performance of our CoT-based method in handling complex edits. The data and code are released at https://github.com/llllly26/ComplexBench-Edit.
IterPref: Focal Preference Learning for Code Generation via Iterative Debugging
Preference learning enhances Code LLMs beyond supervised fine-tuning by leveraging relative quality comparisons. Existing methods construct preference pairs from candidates based on test case success, treating the higher pass rate sample as positive and the lower as negative. However, this approach does not pinpoint specific errors in the code, which prevents the model from learning more informative error correction patterns, as aligning failing code as a whole lacks the granularity needed to capture meaningful error-resolution relationships. To address these issues, we propose IterPref, a new preference alignment framework that mimics human iterative debugging to refine Code LLMs. IterPref explicitly locates error regions and aligns the corresponding tokens via a tailored DPO algorithm. To generate informative pairs, we introduce the CodeFlow dataset, where samples are iteratively refined until passing tests, with modifications capturing error corrections. Extensive experiments show that a diverse suite of Code LLMs equipped with IterPref achieves significant performance gains in code generation and improves on challenging tasks like BigCodeBench. In-depth analysis reveals that IterPref yields fewer errors. Our code and data will be made publicaly available.
GAMMA: Revisiting Template-based Automated Program Repair via Mask Prediction
Automated program repair (APR) aims to fix software bugs without human intervention and template-based APR has been widely investigated with promising results. However, it is challenging for template-based APR to select the appropriate donor code, which is an important repair ingredient for generating candidate patches. Inappropriate donor code may cause plausible but incorrect patch generation even with correct fix patterns, limiting the repair performance. In this paper, we aim to revisit template-based APR, and propose GAMMA, to directly leverage large pre-trained language models for donor code generation. Our main insight is that instead of retrieving donor code in the local buggy file, we can directly predict the correct code tokens based on the context code snippets and repair patterns by a cloze task. Specifically, (1) GAMMA revises a variety of fix templates from state-of-the-art template-based APR techniques (i.e., TBar) and transforms them into mask patterns. (2) GAMMA adopts a pre-trained language model to predict the correct code for masked code as a fill-in-the-blank task. The experimental results demonstrate that GAMMA correctly repairs 82 bugs on Defects4J-v1.2, which achieves 20.59\% (14 bugs) and 26.15\% (17 bugs) improvement over the previous state-of-the-art template-based approach TBar and learning-based one Recoder. Furthermore, GAMMA repairs 45 bugs and 22 bugs from the additional Defects4J-v2.0 and QuixBugs, indicating the generalizability of GAMMA in addressing the dataset overfitting issue. We also prove that adopting other pre-trained language models can provide substantial advancement, e.g., CodeBERT-based and ChatGPT-based GAMMA is able to fix 80 and 67 bugs on Defects4J-v1.2, indicating the scalability of GAMMA. Overall, our study highlights the promising future of adopting pre-trained models to generate correct patches on top of fix patterns.
CodePlan: Repository-level Coding using LLMs and Planning
Software engineering activities such as package migration, fixing errors reports from static analysis or testing, and adding type annotations or other specifications to a codebase, involve pervasively editing the entire repository of code. We formulate these activities as repository-level coding tasks. Recent tools like GitHub Copilot, which are powered by Large Language Models (LLMs), have succeeded in offering high-quality solutions to localized coding problems. Repository-level coding tasks are more involved and cannot be solved directly using LLMs, since code within a repository is inter-dependent and the entire repository may be too large to fit into the prompt. We frame repository-level coding as a planning problem and present a task-agnostic framework, called CodePlan to solve it. CodePlan synthesizes a multi-step chain of edits (plan), where each step results in a call to an LLM on a code location with context derived from the entire repository, previous code changes and task-specific instructions. CodePlan is based on a novel combination of an incremental dependency analysis, a change may-impact analysis and an adaptive planning algorithm. We evaluate the effectiveness of CodePlan on two repository-level tasks: package migration (C#) and temporal code edits (Python). Each task is evaluated on multiple code repositories, each of which requires inter-dependent changes to many files (between 2-97 files). Coding tasks of this level of complexity have not been automated using LLMs before. Our results show that CodePlan has better match with the ground truth compared to baselines. CodePlan is able to get 5/6 repositories to pass the validity checks (e.g., to build without errors and make correct code edits) whereas the baselines (without planning but with the same type of contextual information as CodePlan) cannot get any of the repositories to pass them.
Weakly Supervised Fine-grained Scene Graph Generation via Large Language Model
Weakly-Supervised Scene Graph Generation (WSSGG) research has recently emerged as an alternative to the fully-supervised approach that heavily relies on costly annotations. In this regard, studies on WSSGG have utilized image captions to obtain unlocalized triplets while primarily focusing on grounding the unlocalized triplets over image regions. However, they have overlooked the two issues involved in the triplet formation process from the captions: 1) Semantic over-simplification issue arises when extracting triplets from captions, where fine-grained predicates in captions are undesirably converted into coarse-grained predicates, resulting in a long-tailed predicate distribution, and 2) Low-density scene graph issue arises when aligning the triplets in the caption with entity/predicate classes of interest, where many triplets are discarded and not used in training, leading to insufficient supervision. To tackle the two issues, we propose a new approach, i.e., Large Language Model for weakly-supervised SGG (LLM4SGG), where we mitigate the two issues by leveraging the LLM's in-depth understanding of language and reasoning ability during the extraction of triplets from captions and alignment of entity/predicate classes with target data. To further engage the LLM in these processes, we adopt the idea of Chain-of-Thought and the in-context few-shot learning strategy. To validate the effectiveness of LLM4SGG, we conduct extensive experiments on Visual Genome and GQA datasets, showing significant improvements in both Recall@K and mean Recall@K compared to the state-of-the-art WSSGG methods. A further appeal is that LLM4SGG is data-efficient, enabling effective model training with a small amount of training images.
CodeEditorBench: Evaluating Code Editing Capability of Large Language Models
Large Language Models (LLMs) for code are rapidly evolving, with code editing emerging as a critical capability. We introduce CodeEditorBench, an evaluation framework designed to rigorously assess the performance of LLMs in code editing tasks, including debugging, translating, polishing, and requirement switching. Unlike existing benchmarks focusing solely on code generation, CodeEditorBench emphasizes real-world scenarios and practical aspects of software development. We curate diverse coding challenges and scenarios from five sources, covering various programming languages, complexity levels, and editing tasks. Evaluation of 19 LLMs reveals that closed-source models (particularly Gemini-Ultra and GPT-4), outperform open-source models in CodeEditorBench, highlighting differences in model performance based on problem types and prompt sensitivities. CodeEditorBench aims to catalyze advancements in LLMs by providing a robust platform for assessing code editing capabilities. We will release all prompts and datasets to enable the community to expand the dataset and benchmark emerging LLMs. By introducing CodeEditorBench, we contribute to the advancement of LLMs in code editing and provide a valuable resource for researchers and practitioners.
Next Edit Prediction: Learning to Predict Code Edits from Context and Interaction History
The rapid advancement of large language models (LLMs) has led to the widespread adoption of AI-powered coding assistants integrated into a development environment. On one hand, low-latency code completion offers completion suggestions but is fundamentally constrained to the cursor's current position. On the other hand, chat-based editing can perform complex modifications, yet forces developers to stop their work, describe the intent in natural language, which causes a context-switch away from the code. This creates a suboptimal user experience, as neither paradigm proactively predicts the developer's next edit in a sequence of related edits. To bridge this gap and provide the seamless code edit suggestion, we introduce the task of Next Edit Prediction, a novel task designed to infer developer intent from recent interaction history to predict both the location and content of the subsequent edit. Specifically, we curate a high-quality supervised fine-tuning dataset and an evaluation benchmark for the Next Edit Prediction task. Then, we conduct supervised fine-tuning on a series of models and performed a comprehensive evaluation of both the fine-tuned models and other baseline models, yielding several novel findings. This work lays the foundation for a new interaction paradigm that proactively collaborate with developers by anticipating their following action, rather than merely reacting to explicit instructions.
Learning Performance-Improving Code Edits
The waning of Moore's Law has shifted the focus of the tech industry towards alternative methods for continued performance gains. While optimizing compilers are a standard tool to help increase program efficiency, programmers continue to shoulder much responsibility in crafting and refactoring code with better performance characteristics. In this paper, we investigate the ability of large language models (LLMs) to suggest functionally correct, performance improving code edits. We hypothesize that language models can suggest such edits in ways that would be impractical for static analysis alone. We investigate these questions by curating a large-scale dataset of Performance-Improving Edits, PIE. PIE contains trajectories of programs, where a programmer begins with an initial, slower version and iteratively makes changes to improve the program's performance. We use PIE to evaluate and improve the capacity of large language models. Specifically, use examples from PIE to fine-tune multiple variants of CODEGEN, a billion-scale Transformer-decoder model. Additionally, we use examples from PIE to prompt OpenAI's CODEX using a few-shot prompting. By leveraging PIE, we find that both CODEX and CODEGEN can generate performance-improving edits, with speedups of more than 2.5x for over 25% of the programs, for C++ and Python, even after the C++ programs were compiled using the O3 optimization level. Crucially, we show that PIE allows CODEGEN, an open-sourced and 10x smaller model than CODEX, to match the performance of CODEX on this challenging task. Overall, this work opens new doors for creating systems and methods that can help programmers write efficient code.
SuperEdit: Rectifying and Facilitating Supervision for Instruction-Based Image Editing
Due to the challenges of manually collecting accurate editing data, existing datasets are typically constructed using various automated methods, leading to noisy supervision signals caused by the mismatch between editing instructions and original-edited image pairs. Recent efforts attempt to improve editing models through generating higher-quality edited images, pre-training on recognition tasks, or introducing vision-language models (VLMs) but fail to resolve this fundamental issue. In this paper, we offer a novel solution by constructing more effective editing instructions for given image pairs. This includes rectifying the editing instructions to better align with the original-edited image pairs and using contrastive editing instructions to further enhance their effectiveness. Specifically, we find that editing models exhibit specific generation attributes at different inference steps, independent of the text. Based on these prior attributes, we define a unified guide for VLMs to rectify editing instructions. However, there are some challenging editing scenarios that cannot be resolved solely with rectified instructions. To this end, we further construct contrastive supervision signals with positive and negative instructions and introduce them into the model training using triplet loss, thereby further facilitating supervision effectiveness. Our method does not require the VLM modules or pre-training tasks used in previous work, offering a more direct and efficient way to provide better supervision signals, and providing a novel, simple, and effective solution for instruction-based image editing. Results on multiple benchmarks demonstrate that our method significantly outperforms existing approaches. Compared with previous SOTA SmartEdit, we achieve 9.19% improvements on the Real-Edit benchmark with 30x less training data and 13x smaller model size.
CAD-Editor: A Locate-then-Infill Framework with Automated Training Data Synthesis for Text-Based CAD Editing
Computer Aided Design (CAD) is indispensable across various industries. Text-based CAD editing, which automates the modification of CAD models based on textual instructions, holds great potential but remains underexplored. Existing methods primarily focus on design variation generation or text-based CAD generation, either lacking support for text-based control or neglecting existing CAD models as constraints. We introduce CAD-Editor, the first framework for text-based CAD editing. To address the challenge of demanding triplet data with accurate correspondence for training, we propose an automated data synthesis pipeline. This pipeline utilizes design variation models to generate pairs of original and edited CAD models and employs Large Vision-Language Models (LVLMs) to summarize their differences into editing instructions. To tackle the composite nature of text-based CAD editing, we propose a locate-then-infill framework that decomposes the task into two focused sub-tasks: locating regions requiring modification and infilling these regions with appropriate edits. Large Language Models (LLMs) serve as the backbone for both sub-tasks, leveraging their capabilities in natural language understanding and CAD knowledge. Experiments show that CAD-Editor achieves superior performance both quantitatively and qualitatively.
ReCode: Robustness Evaluation of Code Generation Models
Code generation models have achieved impressive performance. However, they tend to be brittle as slight edits to a prompt could lead to very different generations; these robustness properties, critical for user experience when deployed in real-life applications, are not well understood. Most existing works on robustness in text or code tasks have focused on classification, while robustness in generation tasks is an uncharted area and to date there is no comprehensive benchmark for robustness in code generation. In this paper, we propose ReCode, a comprehensive robustness evaluation benchmark for code generation models. We customize over 30 transformations specifically for code on docstrings, function and variable names, code syntax, and code format. They are carefully designed to be natural in real-life coding practice, preserve the original semantic meaning, and thus provide multifaceted assessments of a model's robustness performance. With human annotators, we verified that over 90% of the perturbed prompts do not alter the semantic meaning of the original prompt. In addition, we define robustness metrics for code generation models considering the worst-case behavior under each type of perturbation, taking advantage of the fact that executing the generated code can serve as objective evaluation. We demonstrate ReCode on SOTA models using HumanEval, MBPP, as well as function completion tasks derived from them. Interesting observations include: better robustness for CodeGen over InCoder and GPT-J; models are most sensitive to syntax perturbations; more challenging robustness evaluation on MBPP over HumanEval.
Large Language Models of Code Fail at Completing Code with Potential Bugs
Large language models of code (Code-LLMs) have recently brought tremendous advances to code completion, a fundamental feature of programming assistance and code intelligence. However, most existing works ignore the possible presence of bugs in the code context for generation, which are inevitable in software development. Therefore, we introduce and study the buggy-code completion problem, inspired by the realistic scenario of real-time code suggestion where the code context contains potential bugs -- anti-patterns that can become bugs in the completed program. To systematically study the task, we introduce two datasets: one with synthetic bugs derived from semantics-altering operator changes (buggy-HumanEval) and one with realistic bugs derived from user submissions to coding problems (buggy-FixEval). We find that the presence of potential bugs significantly degrades the generation performance of the high-performing Code-LLMs. For instance, the passing rates of CodeGen-2B-mono on test cases of buggy-HumanEval drop more than 50% given a single potential bug in the context. Finally, we investigate several post-hoc methods for mitigating the adverse effect of potential bugs and find that there remains a large gap in post-mitigation performance.
CoSQA+: Enhancing Code Search Dataset with Matching Code
Semantic code search, retrieving code that matches a given natural language query, is an important task to improve productivity in software engineering. Existing code search datasets are problematic: either using unrealistic queries, or with mismatched codes, and typically using one-to-one query-code pairing, which fails to reflect the reality that a query might have multiple valid code matches. This paper introduces CoSQA+, pairing high-quality queries (reused from CoSQA) with multiple suitable codes. We collect code candidates from diverse sources and form candidate pairs by pairing queries with these codes. Utilizing the power of large language models (LLMs), we automate pair annotation, filtering, and code generation for queries without suitable matches. Through extensive experiments, CoSQA+ has demonstrated superior quality over CoSQA. Models trained on CoSQA+ exhibit improved performance. Furthermore, we propose a new metric Mean Multi-choice Reciprocal Rank (MMRR), to assess one-to-N code search performance. We provide the code and data at https://github.com/DeepSoftwareAnalytics/CoSQA_Plus.
CURE: Code-Aware Neural Machine Translation for Automatic Program Repair
Automatic program repair (APR) is crucial to improve software reliability. Recently, neural machine translation (NMT) techniques have been used to fix software bugs automatically. While promising, these approaches have two major limitations. Their search space often does not contain the correct fix, and their search strategy ignores software knowledge such as strict code syntax. Due to these limitations, existing NMT-based techniques underperform the best template-based approaches. We propose CURE, a new NMT-based APR technique with three major novelties. First, CURE pre-trains a programming language (PL) model on a large software codebase to learn developer-like source code before the APR task. Second, CURE designs a new code-aware search strategy that finds more correct fixes by focusing on compilable patches and patches that are close in length to the buggy code. Finally, CURE uses a subword tokenization technique to generate a smaller search space that contains more correct fixes. Our evaluation on two widely-used benchmarks shows that CURE correctly fixes 57 Defects4J bugs and 26 QuixBugs bugs, outperforming all existing APR techniques on both benchmarks.
CodeT5: Identifier-aware Unified Pre-trained Encoder-Decoder Models for Code Understanding and Generation
Pre-trained models for Natural Languages (NL) like BERT and GPT have been recently shown to transfer well to Programming Languages (PL) and largely benefit a broad set of code-related tasks. Despite their success, most current methods either rely on an encoder-only (or decoder-only) pre-training that is suboptimal for generation (resp. understanding) tasks or process the code snippet in the same way as NL, neglecting the special characteristics of PL such as token types. We present CodeT5, a unified pre-trained encoder-decoder Transformer model that better leverages the code semantics conveyed from the developer-assigned identifiers. Our model employs a unified framework to seamlessly support both code understanding and generation tasks and allows for multi-task learning. Besides, we propose a novel identifier-aware pre-training task that enables the model to distinguish which code tokens are identifiers and to recover them when they are masked. Furthermore, we propose to exploit the user-written code comments with a bimodal dual generation task for better NL-PL alignment. Comprehensive experiments show that CodeT5 significantly outperforms prior methods on understanding tasks such as code defect detection and clone detection, and generation tasks across various directions including PL-NL, NL-PL, and PL-PL. Further analysis reveals that our model can better capture semantic information from code. Our code and pre-trained models are released at https: //github.com/salesforce/CodeT5 .
Where Are Large Language Models for Code Generation on GitHub?
The increasing use of Large Language Models (LLMs) in software development has garnered significant attention from researchers assessing the quality of the code they generate. However, much of the research focuses on controlled datasets such as HumanEval, which fail to adequately represent how developers actually utilize LLMs' code generation capabilities or clarify the characteristics of LLM-generated code in real-world development scenarios. To bridge this gap, our study investigates the characteristics of LLM-generated code and its corresponding projects hosted on GitHub. Our findings reveal several key insights: (1) ChatGPT and Copilot are the most frequently utilized for generating code on GitHub. In contrast, there is very little code generated by other LLMs on GitHub. (2) Projects containing ChatGPT/Copilot-generated code are often small and less known, led by individuals or small teams. Despite this, most projects are continuously evolving and improving. (3) ChatGPT/Copilot is mainly utilized for generating Python, Java, and TypeScript scripts for data processing and transformation. C/C++ and JavaScript code generation focuses on algorithm and data structure implementation and user interface code. Most ChatGPT/Copilot-generated code snippets are relatively short and exhibit low complexity. (4) Compared to human-written code, ChatGPT/Copilot-generated code exists in a small proportion of projects and generally undergoes fewer modifications. Additionally, modifications due to bugs are even fewer, ranging from just 3% to 8% across different languages. (5) Most comments on ChatGPT/Copilot-generated code lack detailed information, often only stating the code's origin without mentioning prompts, human modifications, or testing status. Based on these findings, we discuss the implications for researchers and practitioners.
CodeMonkeys: Scaling Test-Time Compute for Software Engineering
Scaling test-time compute is a promising axis for improving LLM capabilities. However, test-time compute can be scaled in a variety of ways, and effectively combining different approaches remains an active area of research. Here, we explore this problem in the context of solving real-world GitHub issues from the SWE-bench dataset. Our system, named CodeMonkeys, allows models to iteratively edit a codebase by jointly generating and running a testing script alongside their draft edit. We sample many of these multi-turn trajectories for every issue to generate a collection of candidate edits. This approach lets us scale "serial" test-time compute by increasing the number of iterations per trajectory and "parallel" test-time compute by increasing the number of trajectories per problem. With parallel scaling, we can amortize up-front costs across multiple downstream samples, allowing us to identify relevant codebase context using the simple method of letting an LLM read every file. In order to select between candidate edits, we combine voting using model-generated tests with a final multi-turn trajectory dedicated to selection. Overall, CodeMonkeys resolves 57.4% of issues from SWE-bench Verified using a budget of approximately 2300 USD. Our selection method can also be used to combine candidates from different sources. Selecting over an ensemble of edits from existing top SWE-bench Verified submissions obtains a score of 66.2% and outperforms the best member of the ensemble on its own. We fully release our code and data at https://scalingintelligence.stanford.edu/pubs/codemonkeys.
Enhancing Text Editing for Grammatical Error Correction: Arabic as a Case Study
Text editing frames grammatical error correction (GEC) as a sequence tagging problem, where edit tags are assigned to input tokens, and applying these edits results in the corrected text. This approach has gained attention for its efficiency and interpretability. However, while extensively explored for English, text editing remains largely underexplored for morphologically rich languages like Arabic. In this paper, we introduce a text editing approach that derives edit tags directly from data, eliminating the need for language-specific edits. We demonstrate its effectiveness on Arabic, a diglossic and morphologically rich language, and investigate the impact of different edit representations on model performance. Our approach achieves SOTA results on two Arabic GEC benchmarks and performs on par with SOTA on two others. Additionally, our models are over six times faster than existing Arabic GEC systems, making our approach more practical for real-world applications. Finally, we explore ensemble models, demonstrating how combining different models leads to further performance improvements. We make our code, data, and pretrained models publicly available.
FreeEdit: Mask-free Reference-based Image Editing with Multi-modal Instruction
Introducing user-specified visual concepts in image editing is highly practical as these concepts convey the user's intent more precisely than text-based descriptions. We propose FreeEdit, a novel approach for achieving such reference-based image editing, which can accurately reproduce the visual concept from the reference image based on user-friendly language instructions. Our approach leverages the multi-modal instruction encoder to encode language instructions to guide the editing process. This implicit way of locating the editing area eliminates the need for manual editing masks. To enhance the reconstruction of reference details, we introduce the Decoupled Residual ReferAttention (DRRA) module. This module is designed to integrate fine-grained reference features extracted by a detail extractor into the image editing process in a residual way without interfering with the original self-attention. Given that existing datasets are unsuitable for reference-based image editing tasks, particularly due to the difficulty in constructing image triplets that include a reference image, we curate a high-quality dataset, FreeBench, using a newly developed twice-repainting scheme. FreeBench comprises the images before and after editing, detailed editing instructions, as well as a reference image that maintains the identity of the edited object, encompassing tasks such as object addition, replacement, and deletion. By conducting phased training on FreeBench followed by quality tuning, FreeEdit achieves high-quality zero-shot editing through convenient language instructions. We conduct extensive experiments to evaluate the effectiveness of FreeEdit across multiple task types, demonstrating its superiority over existing methods. The code will be available at: https://freeedit.github.io/.
IntelliCode Compose: Code Generation Using Transformer
In software development through integrated development environments (IDEs), code completion is one of the most widely used features. Nevertheless, majority of integrated development environments only support completion of methods and APIs, or arguments. In this paper, we introduce IntelliCode Compose - a general-purpose multilingual code completion tool which is capable of predicting sequences of code tokens of arbitrary types, generating up to entire lines of syntactically correct code. It leverages state-of-the-art generative transformer model trained on 1.2 billion lines of source code in Python, C#, JavaScript and TypeScript programming languages. IntelliCode Compose is deployed as a cloud-based web service. It makes use of client-side tree-based caching, efficient parallel implementation of the beam search decoder, and compute graph optimizations to meet edit-time completion suggestion requirements in the Visual Studio Code IDE and Azure Notebook. Our best model yields an average edit similarity of 86.7% and a perplexity of 1.82 for Python programming language.
Chain of Code: Reasoning with a Language Model-Augmented Code Emulator
Code provides a general syntactic structure to build complex programs and perform precise computations when paired with a code interpreter - we hypothesize that language models (LMs) can leverage code-writing to improve Chain of Thought reasoning not only for logic and arithmetic tasks, but also for semantic ones (and in particular, those that are a mix of both). For example, consider prompting an LM to write code that counts the number of times it detects sarcasm in an essay: the LM may struggle to write an implementation for "detect_sarcasm(string)" that can be executed by the interpreter (handling the edge cases would be insurmountable). However, LMs may still produce a valid solution if they not only write code, but also selectively "emulate" the interpreter by generating the expected output of "detect_sarcasm(string)". In this work, we propose Chain of Code (CoC), a simple yet surprisingly effective extension that improves LM code-driven reasoning. The key idea is to encourage LMs to format semantic sub-tasks in a program as flexible pseudocode that the interpreter can explicitly catch undefined behaviors and hand off to simulate with an LM (as an "LMulator"). Experiments demonstrate that Chain of Code outperforms Chain of Thought and other baselines across a variety of benchmarks; on BIG-Bench Hard, Chain of Code achieves 84%, a gain of 12% over Chain of Thought. In a nutshell, CoC broadens the scope of reasoning questions that LMs can answer by "thinking in code".
Understanding Generative AI Capabilities in Everyday Image Editing Tasks
Generative AI (GenAI) holds significant promise for automating everyday image editing tasks, especially following the recent release of GPT-4o on March 25, 2025. However, what subjects do people most often want edited? What kinds of editing actions do they want to perform (e.g., removing or stylizing the subject)? Do people prefer precise edits with predictable outcomes or highly creative ones? By understanding the characteristics of real-world requests and the corresponding edits made by freelance photo-editing wizards, can we draw lessons for improving AI-based editors and determine which types of requests can currently be handled successfully by AI editors? In this paper, we present a unique study addressing these questions by analyzing 83k requests from the past 12 years (2013-2025) on the Reddit community, which collected 305k PSR-wizard edits. According to human ratings, approximately only 33% of requests can be fulfilled by the best AI editors (including GPT-4o, Gemini-2.0-Flash, SeedEdit). Interestingly, AI editors perform worse on low-creativity requests that require precise editing than on more open-ended tasks. They often struggle to preserve the identity of people and animals, and frequently make non-requested touch-ups. On the other side of the table, VLM judges (e.g., o1) perform differently from human judges and may prefer AI edits more than human edits. Code and qualitative examples are available at: https://psrdataset.github.io
Self-collaboration Code Generation via ChatGPT
Although Large Language Models (LLMs) have demonstrated remarkable code-generation ability, they still struggle with complex tasks. In real-world software development, humans usually tackle complex tasks through collaborative teamwork, a strategy that significantly controls development complexity and enhances software quality. Inspired by this, we present a self-collaboration framework for code generation employing LLMs, exemplified by ChatGPT. Specifically, through role instructions, 1) Multiple LLMs act as distinct ``experts'', each responsible for a specific subtask within a complex task; 2) Specify the way to collaborate and interact, so that different roles form a virtual team to facilitate each other's work, ultimately the virtual team addresses code generation tasks collaboratively without the need for human intervention. To effectively organize and manage this virtual team, we incorporate software-development methodology into the framework. Thus, we assemble an elementary team consisting of three ChatGPT roles (i.e., analyst, coder, and tester) responsible for software development's analysis, coding, and testing stages. We conduct comprehensive experiments on various code-generation benchmarks. Experimental results indicate that self-collaboration code generation relatively improves 29.9%-47.1% Pass@1 compared to direct code generation, achieving state-of-the-art performance and even surpassing GPT-4. Moreover, we showcase that self-collaboration could potentially enable LLMs to efficiently handle complex real-world tasks that are not readily solved by direct code generation, as evidenced in case study.
CodeLutra: Boosting LLM Code Generation via Preference-Guided Refinement
Large Language Models (LLMs) have revolutionized code generation but require significant resources and often over-generalize, limiting their task-specific efficiency. Fine-tuning smaller, open-source LLMs provides a cost-effective alternative. However, standard supervised approaches rely only on correct examples, missing valuable insights from failures. We introduce CodeLutra, a framework that leverages both correct and incorrect code attempts. Instead of using only correct solutions, CodeLutra applies iterative preference-based refinement, comparing successful and failed outputs to better approximate desired results. This approach narrows the performance gap with state-of-the-art larger models without requiring massive datasets or auxiliary models. For instance, on a challenging data science coding task, using only 500 samples improved Llama-3-8B's accuracy from 28.2% to 48.6%, approaching GPT-4's level. By learning from both successes and mistakes, CodeLutra provides a scalable and efficient path to high-quality code generation, making smaller open-source models more competitive with leading closed-source alternatives.
Unsupervised Evaluation of Code LLMs with Round-Trip Correctness
To evaluate code large language models (LLMs), research has relied on a few small manually curated benchmarks, such as HumanEval and MBPP, which represent a narrow part of the real-world software domains. In this work, we introduce round-trip correctness (RTC) as an alternative evaluation method. RTC allows Code LLM evaluation on a broader spectrum of real-world software domains without the need for costly human curation. RTC rests on the idea that we can ask a model to make a prediction (e.g., describe some code using natural language), feed that prediction back (e.g., synthesize code from the predicted description), and check if this round-trip leads to code that is semantically equivalent to the original input. We show how to employ RTC to evaluate code synthesis and editing. We find that RTC strongly correlates with model performance on existing narrow-domain code synthesis benchmarks while allowing us to expand to a much broader set of domains and tasks which was not previously possible without costly human annotations.
Sifting through the Chaff: On Utilizing Execution Feedback for Ranking the Generated Code Candidates
Large Language Models (LLMs), such as GPT-4, StarCoder, and CodeLlama, are transforming the way developers approach programming by automatically generating code based on given natural language descriptions. Despite advancements, generating syntactically and semantically correct code remains challenging, especially for complex programming tasks. Existing approaches typically generate multiple candidate solutions using LLMs to increase the likelihood of producing correct code. However, selecting the correct code from these candidates-a process known as code ranking-remains a major challenge. Current research on code ranking can be categorized into execution-based and non-execution-based methods. Execution-based methods, although effective, encounter notable limitations, such as scarcity of quality unit tests and security risks. Non-execution-based methods like CodeRanker, which rely solely on classification labels to train a code ranker, struggle to capture subtle errors and provide detailed error insights. Recognizing the strengths and limitations of both approaches, we propose a new method. The key insight of our work is that an effective code ranker is expected to truly comprehend the underlying causes of erroneous code, as relying solely on classification labels is insufficient. Inspired by this, this paper puts forward RankEF, an innovative approach for code ranking that leverages execution feedback. RankEF employs multi-task learning to integrate code classification with execution feedback generation. This approach enables the model to understand the reasons behind incorrect code, distinguishing between correct and incorrect solutions without the need to execute the code during the ranking phase. Experiments on three code generation benchmarks demonstrate that RankEF significantly outperforms the state-of-the-art CodeRanker.
Seed-CTS: Unleashing the Power of Tree Search for Superior Performance in Competitive Coding Tasks
Competition-level code generation tasks pose significant challenges for current state-of-the-art large language models (LLMs). For example, on the LiveCodeBench-Hard dataset, models such as O1-Mini and O1-Preview achieve pass@1 rates of only 0.366 and 0.143, respectively. While tree search techniques have proven effective in domains like mathematics and general coding, their potential in competition-level code generation remains under-explored. In this work, we propose a novel token-level tree search method specifically designed for code generation. Leveraging Qwen2.5-Coder-32B-Instruct, our approach achieves a pass rate of 0.305 on LiveCodeBench-Hard, surpassing the pass@100 performance of GPT4o-0513 (0.245). Furthermore, by integrating Chain-of-Thought (CoT) prompting, we improve our method's performance to 0.351, approaching O1-Mini's pass@1 rate. To ensure reproducibility, we report the average number of generations required per problem by our tree search method on the test set. Our findings underscore the potential of tree search to significantly enhance performance on competition-level code generation tasks. This opens up new possibilities for large-scale synthesis of challenging code problems supervised fine-tuning (SFT) data, advancing competition-level code generation tasks.
MultiEdits: Simultaneous Multi-Aspect Editing with Text-to-Image Diffusion Models
Text-driven image synthesis has made significant advancements with the development of diffusion models, transforming how visual content is generated from text prompts. Despite these advances, text-driven image editing, a key area in computer graphics, faces unique challenges. A major challenge is making simultaneous edits across multiple objects or attributes. Applying these methods sequentially for multi-aspect edits increases computational demands and efficiency losses. In this paper, we address these challenges with significant contributions. Our main contribution is the development of MultiEdits, a method that seamlessly manages simultaneous edits across multiple attributes. In contrast to previous approaches, MultiEdits not only preserves the quality of single attribute edits but also significantly improves the performance of multitasking edits. This is achieved through an innovative attention distribution mechanism and a multi-branch design that operates across several processing heads. Additionally, we introduce the PIE-Bench++ dataset, an expansion of the original PIE-Bench dataset, to better support evaluating image-editing tasks involving multiple objects and attributes simultaneously. This dataset is a benchmark for evaluating text-driven image editing methods in multifaceted scenarios. Dataset and code are available at https://mingzhenhuang.com/projects/MultiEdits.html.
PairEdit: Learning Semantic Variations for Exemplar-based Image Editing
Recent advancements in text-guided image editing have achieved notable success by leveraging natural language prompts for fine-grained semantic control. However, certain editing semantics are challenging to specify precisely using textual descriptions alone. A practical alternative involves learning editing semantics from paired source-target examples. Existing exemplar-based editing methods still rely on text prompts describing the change within paired examples or learning implicit text-based editing instructions. In this paper, we introduce PairEdit, a novel visual editing method designed to effectively learn complex editing semantics from a limited number of image pairs or even a single image pair, without using any textual guidance. We propose a target noise prediction that explicitly models semantic variations within paired images through a guidance direction term. Moreover, we introduce a content-preserving noise schedule to facilitate more effective semantic learning. We also propose optimizing distinct LoRAs to disentangle the learning of semantic variations from content. Extensive qualitative and quantitative evaluations demonstrate that PairEdit successfully learns intricate semantics while significantly improving content consistency compared to baseline methods. Code will be available at https://github.com/xudonmao/PairEdit.
Self-Correcting Code Generation Using Small Language Models
Self-correction has demonstrated potential in code generation by allowing language models to revise and improve their outputs through successive refinement. Recent studies have explored prompting-based strategies that incorporate verification or feedback loops using proprietary models, as well as training-based methods that leverage their strong reasoning capabilities. However, whether smaller models possess the capacity to effectively guide their outputs through self-reflection remains unexplored. Our findings reveal that smaller models struggle to exhibit reflective revision behavior across both self-correction paradigms. In response, we introduce CoCoS, an approach designed to enhance the ability of small language models for multi-turn code correction. Specifically, we propose an online reinforcement learning objective that trains the model to confidently maintain correct outputs while progressively correcting incorrect outputs as turns proceed. Our approach features an accumulated reward function that aggregates rewards across the entire trajectory and a fine-grained reward better suited to multi-turn correction scenarios. This facilitates the model in enhancing initial response quality while achieving substantial improvements through self-correction. With 1B-scale models, CoCoS achieves improvements of 35.8% on the MBPP and 27.7% on HumanEval compared to the baselines.
Zero-shot Triplet Extraction by Template Infilling
The task of triplet extraction aims to extract pairs of entities and their corresponding relations from unstructured text. Most existing methods train an extraction model on training data involving specific target relations, and are incapable of extracting new relations that were not observed at training time. Generalizing the model to unseen relations typically requires fine-tuning on synthetic training data which is often noisy and unreliable. We show that by reducing triplet extraction to a template infilling task over a pre-trained language model (LM), we can equip the extraction model with zero-shot learning capabilities and eliminate the need for additional training data. We propose a novel framework, ZETT (ZEro-shot Triplet extraction by Template infilling), that aligns the task objective to the pre-training objective of generative transformers to generalize to unseen relations. Experiments on FewRel and Wiki-ZSL datasets demonstrate that ZETT shows consistent and stable performance, outperforming previous state-of-the-art methods, even when using automatically generated templates. https://github.com/megagonlabs/zett/
Evolve the Method, Not the Prompts: Evolutionary Synthesis of Jailbreak Attacks on LLMs
Automated red teaming frameworks for Large Language Models (LLMs) have become increasingly sophisticated, yet they share a fundamental limitation: their jailbreak logic is confined to selecting, combining, or refining pre-existing attack strategies. This binds their creativity and leaves them unable to autonomously invent entirely new attack mechanisms. To overcome this gap, we introduce EvoSynth, an autonomous framework that shifts the paradigm from attack planning to the evolutionary synthesis of jailbreak methods. Instead of refining prompts, EvoSynth employs a multi-agent system to autonomously engineer, evolve, and execute novel, code-based attack algorithms. Crucially, it features a code-level self-correction loop, allowing it to iteratively rewrite its own attack logic in response to failure. Through extensive experiments, we demonstrate that EvoSynth not only establishes a new state-of-the-art by achieving an 85.5\% Attack Success Rate (ASR) against highly robust models like Claude-Sonnet-4.5, but also generates attacks that are significantly more diverse than those from existing methods. We release our framework to facilitate future research in this new direction of evolutionary synthesis of jailbreak methods. Code is available at: https://github.com/dongdongunique/EvoSynth.
Activation Steering for Robust Type Prediction in CodeLLMs
Contemporary LLMs pretrained on code are capable of succeeding at a wide variety of programming tasks. However, their performance is very sensitive to syntactic features, such as the names of variables and types, the structure of code, and presence of type hints. We contribute an inference-time technique to make CodeLLMs more robust to syntactic distractors that are semantically irrelevant. Our methodology relies on activation steering, which involves editing internal model activations to steer the model towards the correct prediction. We contribute a novel way to construct steering vectors by taking inspiration from mutation testing, which constructs minimal semantics-breaking code edits. In contrast, we construct steering vectors from semantics-preserving code edits. We apply our approach to the task of type prediction for the gradually typed languages Python and TypeScript. This approach corrects up to 90% of type mispredictions. Finally, we show that steering vectors calculated from Python activations reliably correct type mispredictions in TypeScript, and vice versa. This result suggests that LLMs may be learning to transfer knowledge of types across programming languages.
Code Comparison Tuning for Code Large Language Models
We present Code Comparison Tuning (CCT), a simple and effective tuning method for code large language models (Code LLMs) to better handle subtle code errors. Specifically, we integrate the concept of comparison into instruction tuning, both at the token and sequence levels, enabling the model to discern even the slightest deviations in code. To compare the original code with an erroneous version containing manually added code errors, we use token-level preference loss for detailed token-level comparisons. Additionally, we combine code segments to create a new instruction tuning sample for sequence-level comparisons, enhancing the model's bug-fixing capability. Experimental results on the HumanEvalFix benchmark show that CCT surpasses instruction tuning in pass@1 scores by up to 4 points across diverse code LLMs, and extensive analysis demonstrates the effectiveness of our method.
AI Control: Improving Safety Despite Intentional Subversion
As large language models (LLMs) become more powerful and are deployed more autonomously, it will be increasingly important to prevent them from causing harmful outcomes. Researchers have investigated a variety of safety techniques for this purpose, e.g. using models to review the outputs of other models, or red-teaming techniques to surface subtle failure modes. However, researchers have not evaluated whether such techniques still ensure safety if the model is itself intentionally trying to subvert them. In this paper, we develop and evaluate pipelines of safety techniques ("protocols") that are robust to intentional subversion. We investigate a scenario in which we want to solve a sequence of programming problems, using access to a powerful but untrusted model (in our case, GPT-4), access to a less powerful trusted model (in our case, GPT-3.5), and limited access to high-quality trusted labor. We investigate protocols that aim to never submit solutions containing backdoors, which we operationalize here as logical errors that are not caught by test cases. We investigate a range of protocols and test each against strategies that the untrusted model could use to subvert them. One protocol is what we call trusted editing. This protocol first asks GPT-4 to write code, and then asks GPT-3.5 to rate the suspiciousness of that code. If the code is below some suspiciousness threshold, it is submitted. Otherwise, GPT-3.5 edits the solution to remove parts that seem suspicious and then submits the edited code. Another protocol is untrusted monitoring. This protocol asks GPT-4 to write code, and then asks another instance of GPT-4 whether the code is backdoored, using various techniques to prevent the GPT-4 instances from colluding. These protocols improve substantially on simple baselines.
Improving ChatGPT Prompt for Code Generation
Automated code generation can be a powerful technique for software development, significantly reducing developers' efforts and time required to create new code by generating it automatically based on requirements. Recently, OpenAI's language model ChatGPT has emerged as a powerful tool for generating human-like responses to a wide range of textual inputs (i.e., prompts), including those related to code generation. However, the effectiveness of ChatGPT for code generation is not well understood, and the generation performance could be heavily influenced by the choice of prompt. To answer these questions, we conducted experiments using the CodeXGlue dataset to evaluate ChatGPT's capabilities for two code generation tasks, including text-to-code and code-to-code generation. We designed prompts by leveraging the chain-of-thought strategy with multi-step optimizations. Our results showed that by carefully designing prompts to guide ChatGPT, the generation performance can be improved substantially. We also analyzed the factors that influenced the prompt design and provided insights that could guide future research.
CursorCore: Assist Programming through Aligning Anything
Large language models have been successfully applied to programming assistance tasks, such as code completion, code insertion, and instructional code editing. However, these applications remain insufficiently automated and struggle to effectively integrate various types of information during the programming process, including coding history, current code, and user instructions. In this work, we propose a new conversational framework that comprehensively integrates these information sources, collect data to train our models and evaluate their performance. Firstly, to thoroughly evaluate how well models align with different types of information and the quality of their outputs, we introduce a new benchmark, APEval (Assist Programming Eval), to comprehensively assess the performance of models in programming assistance tasks. Then, for data collection, we develop a data generation pipeline, Programming-Instruct, which synthesizes training data from diverse sources, such as GitHub and online judge platforms. This pipeline can automatically generate various types of messages throughout the programming process. Finally, using this pipeline, we generate 219K samples, fine-tune multiple models, and develop the CursorCore series. We show that CursorCore outperforms other models of comparable size. This framework unifies applications such as inline chat and automated editing, contributes to the advancement of coding assistants. Code, models and data are freely available at https://github.com/TechxGenus/CursorCore.
AlchemistCoder: Harmonizing and Eliciting Code Capability by Hindsight Tuning on Multi-source Data
Open-source Large Language Models (LLMs) and their specialized variants, particularly Code LLMs, have recently delivered impressive performance. However, previous Code LLMs are typically fine-tuned on single-source data with limited quality and diversity, which may insufficiently elicit the potential of pre-trained Code LLMs. In this paper, we present AlchemistCoder, a series of Code LLMs with enhanced code generation and generalization capabilities fine-tuned on multi-source data. To achieve this, we pioneer to unveil inherent conflicts among the various styles and qualities in multi-source code corpora and introduce data-specific prompts with hindsight relabeling, termed AlchemistPrompts, to harmonize different data sources and instruction-response pairs. Additionally, we propose incorporating the data construction process into the fine-tuning data as code comprehension tasks, including instruction evolution, data filtering, and code review. Extensive experiments demonstrate that AlchemistCoder holds a clear lead among all models of the same size (6.7B/7B) and rivals or even surpasses larger models (15B/33B/70B), showcasing the efficacy of our method in refining instruction-following capabilities and advancing the boundaries of code intelligence.
When Good and Reproducible Results are a Giant with Feet of Clay: The Importance of Software Quality in NLP
Despite its crucial role in research experiments, code correctness is often presumed only on the basis of the perceived quality of results. This assumption comes with the risk of erroneous outcomes and potentially misleading findings. To address this issue, we posit that the current focus on reproducibility should go hand in hand with the emphasis on software quality. We present a case study in which we identify and fix three bugs in widely used implementations of the state-of-the-art Conformer architecture. Through experiments on speech recognition and translation in various languages, we demonstrate that the presence of bugs does not prevent the achievement of good and reproducible results, which however can lead to incorrect conclusions that potentially misguide future research. As a countermeasure, we propose a Code-quality Checklist and release pangoliNN, a library dedicated to testing neural models, with the goal of promoting coding best practices and improving research software quality within the NLP community.
Lifecycle-Aware code generation: Leveraging Software Engineering Phases in LLMs
Recent progress in large language models (LLMs) has advanced automatic code generation, yet most approaches rely on direct, single-step translation from problem descriptions to code, disregarding structured software engineering practices. We introduce a lifecycle-aware framework that systematically incorporates intermediate artifacts such as requirements analysis, state machine modeling, and pseudocode into both the training and inference stages. This design aligns code generation with standard software development phases and enables more structured reasoning. Experiments show that lifecycle-level fine-tuning improves code correctness by up to 75% over the same model before fine-tuning, with performance gains compounding across intermediate stages. Multi-step inference consistently surpasses single-step generation, demonstrating the effectiveness of intermediate scaffolding. Notably, open-source LLMs, once fine-tuned under our framework, match or slightly outperform models pretrained on code. When applied to DeepSeek-Coder-1.3B, our framework yields relative CodeBLEU improvements of 34.3%, 20.0%, 11.2%, and 22.3% over ChatGPT-3.5, ChatGPT-4o-mini, DeepSeek-R1, and LLaMA-8B, respectively. Our pipeline also proves robust with up to 80\% less training data, confirming its resilience. Ablation studies further reveal that each intermediate artifact contributes distinctly to final code quality, with state machine modeling yielding the most substantial impact. Our source code and detailed experimental data are available at https://anonymous.4open.science/r/Lifecycle-Aware-3CCB.
Identification and Optimization of Redundant Code Using Large Language Models
Redundant code is a persistent challenge in software development that makes systems harder to maintain, scale, and update. It adds unnecessary complexity, hinders bug fixes, and increases technical debt. Despite their impact, removing redundant code manually is risky and error-prone, often introducing new bugs or missing dependencies. While studies highlight the prevalence and negative impact of redundant code, little focus has been given to Artificial Intelligence (AI) system codebases and the common patterns that cause redundancy. Additionally, the reasons behind developers unintentionally introducing redundant code remain largely unexplored. This research addresses these gaps by leveraging large language models (LLMs) to automatically detect and optimize redundant code in AI projects. Our research aims to identify recurring patterns of redundancy and analyze their underlying causes, such as outdated practices or insufficient awareness of best coding principles. Additionally, we plan to propose an LLM agent that will facilitate the detection and refactoring of redundancies on a large scale while preserving original functionality. This work advances the application of AI in identifying and optimizing redundant code, ultimately helping developers maintain cleaner, more readable, and scalable codebases.
UniXcoder: Unified Cross-Modal Pre-training for Code Representation
Pre-trained models for programming languages have recently demonstrated great success on code intelligence. To support both code-related understanding and generation tasks, recent works attempt to pre-train unified encoder-decoder models. However, such encoder-decoder framework is sub-optimal for auto-regressive tasks, especially code completion that requires a decoder-only manner for efficient inference. In this paper, we present UniXcoder, a unified cross-modal pre-trained model for programming language. The model utilizes mask attention matrices with prefix adapters to control the behavior of the model and leverages cross-modal contents like AST and code comment to enhance code representation. To encode AST that is represented as a tree in parallel, we propose a one-to-one mapping method to transform AST in a sequence structure that retains all structural information from the tree. Furthermore, we propose to utilize multi-modal contents to learn representation of code fragment with contrastive learning, and then align representations among programming languages using a cross-modal generation task. We evaluate UniXcoder on five code-related tasks over nine datasets. To further evaluate the performance of code fragment representation, we also construct a dataset for a new task, called zero-shot code-to-code search. Results show that our model achieves state-of-the-art performance on most tasks and analysis reveals that comment and AST can both enhance UniXcoder.
Non-autoregressive Text Editing with Copy-aware Latent Alignments
Recent work has witnessed a paradigm shift from Seq2Seq to Seq2Edit in the field of text editing, with the aim of addressing the slow autoregressive inference problem posed by the former. Despite promising results, Seq2Edit approaches still face several challenges such as inflexibility in generation and difficulty in generalizing to other languages. In this work, we propose a novel non-autoregressive text editing method to circumvent the above issues, by modeling the edit process with latent CTC alignments. We make a crucial extension to CTC by introducing the copy operation into the edit space, thus enabling more efficient management of textual overlap in editing. We conduct extensive experiments on GEC and sentence fusion tasks, showing that our proposed method significantly outperforms existing Seq2Edit models and achieves similar or even better results than Seq2Seq with over 4times speedup. Moreover, it demonstrates good generalizability on German and Russian. In-depth analyses reveal the strengths of our method in terms of the robustness under various scenarios and generating fluent and flexible outputs.
Increasing LLM Coding Capabilities through Diverse Synthetic Coding Tasks
Large language models (LLMs) have shown impressive promise in code generation, yet their progress remains limited by the shortage of large-scale datasets that are both diverse and well-aligned with human reasoning. Most existing resources pair problems with solutions, but omit the intermediate thought process that guides coding. To close this gap, we present a scalable synthetic data generation pipeline that produces nearly 800k instruction-reasoning-code-test quadruplets. Each sample combines a task, a step-by-step reasoning trace, a working solution, and executable tests, enabling models to learn not just the what but also the how of problem solving. Our pipeline combines four key components: curated contest problems, web-mined content filtered by relevance classifiers, data expansion guided by reasoning patterns, and multi-stage execution-based validation. A genetic mutation algorithm further increases task diversity while maintaining consistency between reasoning traces and code implementations. Our key finding is that fine-tuning LLMs on this dataset yields consistent improvements on coding benchmarks. Beyond raw accuracy, reasoning-aware data can substitute for model scaling, generalize across architectures, and outperform leading open-source alternatives under identical sample budgets. Our work establishes reasoning-centered synthetic data generation as an efficient approach for advancing coding capabilities in LLMs. We publish our dataset and generation pipeline to facilitate further research.
CodeFort: Robust Training for Code Generation Models
Code generation models are not robust to small perturbations, which often lead to incorrect generations and significantly degrade the performance of these models. Although improving the robustness of code generation models is crucial to enhancing user experience in real-world applications, existing research efforts do not address this issue. To fill this gap, we propose CodeFort, a framework to improve the robustness of code generation models, generalizing a large variety of code perturbations to enrich the training data and enabling various robust training strategies, mixing data augmentation, batch augmentation, adversarial logits pairing, and contrastive learning, all carefully designed to support high-throughput training. Extensive evaluations show that we increase the average robust pass rates of baseline CodeGen models from 14.79 to 21.74. We notably decrease the robustness drop rate from 95.02% to 54.95% against code-syntax perturbations.
