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| # Copyright (c) Meta Platforms, Inc. and affiliates. | |
| # All rights reserved. | |
| # | |
| # This source code is licensed under the BSD-style license found in the | |
| # LICENSE file in the root directory of this source tree. | |
| # pyre-unsafe | |
| import math | |
| import os | |
| import warnings | |
| from typing import List, Optional, Union | |
| import torch | |
| from .device_utils import Device, get_device, make_device | |
| # from ..common.workaround import _safe_det_3x3 | |
| from .rotation_conversions import _axis_angle_rotation | |
| def _safe_det_3x3(t: torch.Tensor): | |
| """ | |
| Fast determinant calculation for a batch of 3x3 matrices. | |
| Note, result of this function might not be the same as `torch.det()`. | |
| The differences might be in the last significant digit. | |
| Args: | |
| t: Tensor of shape (N, 3, 3). | |
| Returns: | |
| Tensor of shape (N) with determinants. | |
| """ | |
| det = ( | |
| t[..., 0, 0] * (t[..., 1, 1] * t[..., 2, 2] - t[..., 1, 2] * t[..., 2, 1]) | |
| - t[..., 0, 1] * (t[..., 1, 0] * t[..., 2, 2] - t[..., 2, 0] * t[..., 1, 2]) | |
| + t[..., 0, 2] * (t[..., 1, 0] * t[..., 2, 1] - t[..., 2, 0] * t[..., 1, 1]) | |
| ) | |
| return det | |
| class Transform3d: | |
| """ | |
| A Transform3d object encapsulates a batch of N 3D transformations, and knows | |
| how to transform points and normal vectors. Suppose that t is a Transform3d; | |
| then we can do the following: | |
| .. code-block:: python | |
| N = len(t) | |
| points = torch.randn(N, P, 3) | |
| normals = torch.randn(N, P, 3) | |
| points_transformed = t.transform_points(points) # => (N, P, 3) | |
| normals_transformed = t.transform_normals(normals) # => (N, P, 3) | |
| BROADCASTING | |
| Transform3d objects supports broadcasting. Suppose that t1 and tN are | |
| Transform3d objects with len(t1) == 1 and len(tN) == N respectively. Then we | |
| can broadcast transforms like this: | |
| .. code-block:: python | |
| t1.transform_points(torch.randn(P, 3)) # => (P, 3) | |
| t1.transform_points(torch.randn(1, P, 3)) # => (1, P, 3) | |
| t1.transform_points(torch.randn(M, P, 3)) # => (M, P, 3) | |
| tN.transform_points(torch.randn(P, 3)) # => (N, P, 3) | |
| tN.transform_points(torch.randn(1, P, 3)) # => (N, P, 3) | |
| COMBINING TRANSFORMS | |
| Transform3d objects can be combined in two ways: composing and stacking. | |
| Composing is function composition. Given Transform3d objects t1, t2, t3, | |
| the following all compute the same thing: | |
| .. code-block:: python | |
| y1 = t3.transform_points(t2.transform_points(t1.transform_points(x))) | |
| y2 = t1.compose(t2).compose(t3).transform_points(x) | |
| y3 = t1.compose(t2, t3).transform_points(x) | |
| Composing transforms should broadcast. | |
| .. code-block:: python | |
| if len(t1) == 1 and len(t2) == N, then len(t1.compose(t2)) == N. | |
| We can also stack a sequence of Transform3d objects, which represents | |
| composition along the batch dimension; then the following should compute the | |
| same thing. | |
| .. code-block:: python | |
| N, M = len(tN), len(tM) | |
| xN = torch.randn(N, P, 3) | |
| xM = torch.randn(M, P, 3) | |
| y1 = torch.cat([tN.transform_points(xN), tM.transform_points(xM)], dim=0) | |
| y2 = tN.stack(tM).transform_points(torch.cat([xN, xM], dim=0)) | |
| BUILDING TRANSFORMS | |
| We provide convenience methods for easily building Transform3d objects | |
| as compositions of basic transforms. | |
| .. code-block:: python | |
| # Scale by 0.5, then translate by (1, 2, 3) | |
| t1 = Transform3d().scale(0.5).translate(1, 2, 3) | |
| # Scale each axis by a different amount, then translate, then scale | |
| t2 = Transform3d().scale(1, 3, 3).translate(2, 3, 1).scale(2.0) | |
| t3 = t1.compose(t2) | |
| tN = t1.stack(t3, t3) | |
| BACKPROP THROUGH TRANSFORMS | |
| When building transforms, we can also parameterize them by Torch tensors; | |
| in this case we can backprop through the construction and application of | |
| Transform objects, so they could be learned via gradient descent or | |
| predicted by a neural network. | |
| .. code-block:: python | |
| s1_params = torch.randn(N, requires_grad=True) | |
| t_params = torch.randn(N, 3, requires_grad=True) | |
| s2_params = torch.randn(N, 3, requires_grad=True) | |
| t = Transform3d().scale(s1_params).translate(t_params).scale(s2_params) | |
| x = torch.randn(N, 3) | |
| y = t.transform_points(x) | |
| loss = compute_loss(y) | |
| loss.backward() | |
| with torch.no_grad(): | |
| s1_params -= lr * s1_params.grad | |
| t_params -= lr * t_params.grad | |
| s2_params -= lr * s2_params.grad | |
| CONVENTIONS | |
| We adopt a right-hand coordinate system, meaning that rotation about an axis | |
| with a positive angle results in a counter clockwise rotation. | |
| This class assumes that transformations are applied on inputs which | |
| are row vectors. The internal representation of the Nx4x4 transformation | |
| matrix is of the form: | |
| .. code-block:: python | |
| M = [ | |
| [Rxx, Ryx, Rzx, 0], | |
| [Rxy, Ryy, Rzy, 0], | |
| [Rxz, Ryz, Rzz, 0], | |
| [Tx, Ty, Tz, 1], | |
| ] | |
| To apply the transformation to points, which are row vectors, the latter are | |
| converted to homogeneous (4D) coordinates and right-multiplied by the M matrix: | |
| .. code-block:: python | |
| points = [[0, 1, 2]] # (1 x 3) xyz coordinates of a point | |
| [transformed_points, 1] ∝ [points, 1] @ M | |
| """ | |
| def __init__( | |
| self, dtype: torch.dtype = torch.float32, device: Device = "cpu", matrix: Optional[torch.Tensor] = None | |
| ) -> None: | |
| """ | |
| Args: | |
| dtype: The data type of the transformation matrix. | |
| to be used if `matrix = None`. | |
| device: The device for storing the implemented transformation. | |
| If `matrix != None`, uses the device of input `matrix`. | |
| matrix: A tensor of shape (4, 4) or of shape (minibatch, 4, 4) | |
| representing the 4x4 3D transformation matrix. | |
| If `None`, initializes with identity using | |
| the specified `device` and `dtype`. | |
| """ | |
| if matrix is None: | |
| self._matrix = torch.eye(4, dtype=dtype, device=device).view(1, 4, 4) | |
| else: | |
| if matrix.ndim not in (2, 3): | |
| raise ValueError('"matrix" has to be a 2- or a 3-dimensional tensor.') | |
| if matrix.shape[-2] != 4 or matrix.shape[-1] != 4: | |
| raise ValueError('"matrix" has to be a tensor of shape (minibatch, 4, 4) or (4, 4).') | |
| # set dtype and device from matrix | |
| dtype = matrix.dtype | |
| device = matrix.device | |
| self._matrix = matrix.view(-1, 4, 4) | |
| self._transforms = [] # store transforms to compose | |
| self._lu = None | |
| self.device = make_device(device) | |
| self.dtype = dtype | |
| def __len__(self) -> int: | |
| return self.get_matrix().shape[0] | |
| def __getitem__(self, index: Union[int, List[int], slice, torch.BoolTensor, torch.LongTensor]) -> "Transform3d": | |
| """ | |
| Args: | |
| index: Specifying the index of the transform to retrieve. | |
| Can be an int, slice, list of ints, boolean, long tensor. | |
| Supports negative indices. | |
| Returns: | |
| Transform3d object with selected transforms. The tensors are not cloned. | |
| """ | |
| if isinstance(index, int): | |
| index = [index] | |
| return self.__class__(matrix=self.get_matrix()[index]) | |
| def compose(self, *others: "Transform3d") -> "Transform3d": | |
| """ | |
| Return a new Transform3d representing the composition of self with the | |
| given other transforms, which will be stored as an internal list. | |
| Args: | |
| *others: Any number of Transform3d objects | |
| Returns: | |
| A new Transform3d with the stored transforms | |
| """ | |
| out = Transform3d(dtype=self.dtype, device=self.device) | |
| out._matrix = self._matrix.clone() | |
| for other in others: | |
| if not isinstance(other, Transform3d): | |
| msg = "Only possible to compose Transform3d objects; got %s" | |
| raise ValueError(msg % type(other)) | |
| out._transforms = self._transforms + list(others) | |
| return out | |
| def get_matrix(self) -> torch.Tensor: | |
| """ | |
| Returns a 4×4 matrix corresponding to each transform in the batch. | |
| If the transform was composed from others, the matrix for the composite | |
| transform will be returned. | |
| For example, if self.transforms contains transforms t1, t2, and t3, and | |
| given a set of points x, the following should be true: | |
| .. code-block:: python | |
| y1 = t1.compose(t2, t3).transform(x) | |
| y2 = t3.transform(t2.transform(t1.transform(x))) | |
| y1.get_matrix() == y2.get_matrix() | |
| Where necessary, those transforms are broadcast against each other. | |
| Returns: | |
| A (N, 4, 4) batch of transformation matrices representing | |
| the stored transforms. See the class documentation for the conventions. | |
| """ | |
| composed_matrix = self._matrix.clone() | |
| if len(self._transforms) > 0: | |
| for other in self._transforms: | |
| other_matrix = other.get_matrix() | |
| composed_matrix = _broadcast_bmm(composed_matrix, other_matrix) | |
| return composed_matrix | |
| def _get_matrix_inverse(self) -> torch.Tensor: | |
| """ | |
| Return the inverse of self._matrix. | |
| """ | |
| return torch.inverse(self._matrix) | |
| def inverse(self, invert_composed: bool = False) -> "Transform3d": | |
| """ | |
| Returns a new Transform3d object that represents an inverse of the | |
| current transformation. | |
| Args: | |
| invert_composed: | |
| - True: First compose the list of stored transformations | |
| and then apply inverse to the result. This is | |
| potentially slower for classes of transformations | |
| with inverses that can be computed efficiently | |
| (e.g. rotations and translations). | |
| - False: Invert the individual stored transformations | |
| independently without composing them. | |
| Returns: | |
| A new Transform3d object containing the inverse of the original | |
| transformation. | |
| """ | |
| tinv = Transform3d(dtype=self.dtype, device=self.device) | |
| if invert_composed: | |
| # first compose then invert | |
| tinv._matrix = torch.inverse(self.get_matrix()) | |
| else: | |
| # self._get_matrix_inverse() implements efficient inverse | |
| # of self._matrix | |
| i_matrix = self._get_matrix_inverse() | |
| # 2 cases: | |
| if len(self._transforms) > 0: | |
| # a) Either we have a non-empty list of transforms: | |
| # Here we take self._matrix and append its inverse at the | |
| # end of the reverted _transforms list. After composing | |
| # the transformations with get_matrix(), this correctly | |
| # right-multiplies by the inverse of self._matrix | |
| # at the end of the composition. | |
| tinv._transforms = [t.inverse() for t in reversed(self._transforms)] | |
| last = Transform3d(dtype=self.dtype, device=self.device) | |
| last._matrix = i_matrix | |
| tinv._transforms.append(last) | |
| else: | |
| # b) Or there are no stored transformations | |
| # we just set inverted matrix | |
| tinv._matrix = i_matrix | |
| return tinv | |
| def stack(self, *others: "Transform3d") -> "Transform3d": | |
| """ | |
| Return a new batched Transform3d representing the batch elements from | |
| self and all the given other transforms all batched together. | |
| Args: | |
| *others: Any number of Transform3d objects | |
| Returns: | |
| A new Transform3d. | |
| """ | |
| transforms = [self] + list(others) | |
| matrix = torch.cat([t.get_matrix() for t in transforms], dim=0) | |
| out = Transform3d(dtype=self.dtype, device=self.device) | |
| out._matrix = matrix | |
| return out | |
| def transform_points(self, points, eps: Optional[float] = None) -> torch.Tensor: | |
| """ | |
| Use this transform to transform a set of 3D points. Assumes row major | |
| ordering of the input points. | |
| Args: | |
| points: Tensor of shape (P, 3) or (N, P, 3) | |
| eps: If eps!=None, the argument is used to clamp the | |
| last coordinate before performing the final division. | |
| The clamping corresponds to: | |
| last_coord := (last_coord.sign() + (last_coord==0)) * | |
| torch.clamp(last_coord.abs(), eps), | |
| i.e. the last coordinates that are exactly 0 will | |
| be clamped to +eps. | |
| Returns: | |
| points_out: points of shape (N, P, 3) or (P, 3) depending | |
| on the dimensions of the transform | |
| """ | |
| points_batch = points.clone() | |
| if points_batch.dim() == 2: | |
| points_batch = points_batch[None] # (P, 3) -> (1, P, 3) | |
| if points_batch.dim() != 3: | |
| msg = "Expected points to have dim = 2 or dim = 3: got shape %r" | |
| raise ValueError(msg % repr(points.shape)) | |
| N, P, _3 = points_batch.shape | |
| ones = torch.ones(N, P, 1, dtype=points.dtype, device=points.device) | |
| points_batch = torch.cat([points_batch, ones], dim=2) | |
| composed_matrix = self.get_matrix() | |
| points_out = _broadcast_bmm(points_batch, composed_matrix) | |
| denom = points_out[..., 3:] # denominator | |
| if eps is not None: | |
| denom_sign = denom.sign() + (denom == 0.0).type_as(denom) | |
| denom = denom_sign * torch.clamp(denom.abs(), eps) | |
| points_out = points_out[..., :3] / denom | |
| # When transform is (1, 4, 4) and points is (P, 3) return | |
| # points_out of shape (P, 3) | |
| if points_out.shape[0] == 1 and points.dim() == 2: | |
| points_out = points_out.reshape(points.shape) | |
| return points_out | |
| def transform_normals(self, normals) -> torch.Tensor: | |
| """ | |
| Use this transform to transform a set of normal vectors. | |
| Args: | |
| normals: Tensor of shape (P, 3) or (N, P, 3) | |
| Returns: | |
| normals_out: Tensor of shape (P, 3) or (N, P, 3) depending | |
| on the dimensions of the transform | |
| """ | |
| if normals.dim() not in [2, 3]: | |
| msg = "Expected normals to have dim = 2 or dim = 3: got shape %r" | |
| raise ValueError(msg % (normals.shape,)) | |
| composed_matrix = self.get_matrix() | |
| # TODO: inverse is bad! Solve a linear system instead | |
| mat = composed_matrix[:, :3, :3] | |
| normals_out = _broadcast_bmm(normals, mat.transpose(1, 2).inverse()) | |
| # This doesn't pass unit tests. TODO investigate further | |
| # if self._lu is None: | |
| # self._lu = self._matrix[:, :3, :3].transpose(1, 2).lu() | |
| # normals_out = normals.lu_solve(*self._lu) | |
| # When transform is (1, 4, 4) and normals is (P, 3) return | |
| # normals_out of shape (P, 3) | |
| if normals_out.shape[0] == 1 and normals.dim() == 2: | |
| normals_out = normals_out.reshape(normals.shape) | |
| return normals_out | |
| def translate(self, *args, **kwargs) -> "Transform3d": | |
| return self.compose(Translate(*args, device=self.device, dtype=self.dtype, **kwargs)) | |
| def scale(self, *args, **kwargs) -> "Transform3d": | |
| return self.compose(Scale(*args, device=self.device, dtype=self.dtype, **kwargs)) | |
| def rotate(self, *args, **kwargs) -> "Transform3d": | |
| return self.compose(Rotate(*args, device=self.device, dtype=self.dtype, **kwargs)) | |
| def rotate_axis_angle(self, *args, **kwargs) -> "Transform3d": | |
| return self.compose(RotateAxisAngle(*args, device=self.device, dtype=self.dtype, **kwargs)) | |
| def clone(self) -> "Transform3d": | |
| """ | |
| Deep copy of Transforms object. All internal tensors are cloned | |
| individually. | |
| Returns: | |
| new Transforms object. | |
| """ | |
| other = Transform3d(dtype=self.dtype, device=self.device) | |
| if self._lu is not None: | |
| other._lu = [elem.clone() for elem in self._lu] | |
| other._matrix = self._matrix.clone() | |
| other._transforms = [t.clone() for t in self._transforms] | |
| return other | |
| def to(self, device: Device, copy: bool = False, dtype: Optional[torch.dtype] = None) -> "Transform3d": | |
| """ | |
| Match functionality of torch.Tensor.to() | |
| If copy = True or the self Tensor is on a different device, the | |
| returned tensor is a copy of self with the desired torch.device. | |
| If copy = False and the self Tensor already has the correct torch.device, | |
| then self is returned. | |
| Args: | |
| device: Device (as str or torch.device) for the new tensor. | |
| copy: Boolean indicator whether or not to clone self. Default False. | |
| dtype: If not None, casts the internal tensor variables | |
| to a given torch.dtype. | |
| Returns: | |
| Transform3d object. | |
| """ | |
| device_ = make_device(device) | |
| dtype_ = self.dtype if dtype is None else dtype | |
| skip_to = self.device == device_ and self.dtype == dtype_ | |
| if not copy and skip_to: | |
| return self | |
| other = self.clone() | |
| if skip_to: | |
| return other | |
| other.device = device_ | |
| other.dtype = dtype_ | |
| other._matrix = other._matrix.to(device=device_, dtype=dtype_) | |
| other._transforms = [t.to(device_, copy=copy, dtype=dtype_) for t in other._transforms] | |
| return other | |
| def cpu(self) -> "Transform3d": | |
| return self.to("cpu") | |
| def cuda(self) -> "Transform3d": | |
| return self.to("cuda") | |
| class Translate(Transform3d): | |
| def __init__(self, x, y=None, z=None, dtype: torch.dtype = torch.float32, device: Optional[Device] = None) -> None: | |
| """ | |
| Create a new Transform3d representing 3D translations. | |
| Option I: Translate(xyz, dtype=torch.float32, device='cpu') | |
| xyz should be a tensor of shape (N, 3) | |
| Option II: Translate(x, y, z, dtype=torch.float32, device='cpu') | |
| Here x, y, and z will be broadcast against each other and | |
| concatenated to form the translation. Each can be: | |
| - A python scalar | |
| - A torch scalar | |
| - A 1D torch tensor | |
| """ | |
| xyz = _handle_input(x, y, z, dtype, device, "Translate") | |
| super().__init__(device=xyz.device, dtype=dtype) | |
| N = xyz.shape[0] | |
| mat = torch.eye(4, dtype=dtype, device=self.device) | |
| mat = mat.view(1, 4, 4).repeat(N, 1, 1) | |
| mat[:, 3, :3] = xyz | |
| self._matrix = mat | |
| def _get_matrix_inverse(self) -> torch.Tensor: | |
| """ | |
| Return the inverse of self._matrix. | |
| """ | |
| inv_mask = self._matrix.new_ones([1, 4, 4]) | |
| inv_mask[0, 3, :3] = -1.0 | |
| i_matrix = self._matrix * inv_mask | |
| return i_matrix | |
| class Scale(Transform3d): | |
| def __init__(self, x, y=None, z=None, dtype: torch.dtype = torch.float32, device: Optional[Device] = None) -> None: | |
| """ | |
| A Transform3d representing a scaling operation, with different scale | |
| factors along each coordinate axis. | |
| Option I: Scale(s, dtype=torch.float32, device='cpu') | |
| s can be one of | |
| - Python scalar or torch scalar: Single uniform scale | |
| - 1D torch tensor of shape (N,): A batch of uniform scale | |
| - 2D torch tensor of shape (N, 3): Scale differently along each axis | |
| Option II: Scale(x, y, z, dtype=torch.float32, device='cpu') | |
| Each of x, y, and z can be one of | |
| - python scalar | |
| - torch scalar | |
| - 1D torch tensor | |
| """ | |
| xyz = _handle_input(x, y, z, dtype, device, "scale", allow_singleton=True) | |
| super().__init__(device=xyz.device, dtype=dtype) | |
| N = xyz.shape[0] | |
| # TODO: Can we do this all in one go somehow? | |
| mat = torch.eye(4, dtype=dtype, device=self.device) | |
| mat = mat.view(1, 4, 4).repeat(N, 1, 1) | |
| mat[:, 0, 0] = xyz[:, 0] | |
| mat[:, 1, 1] = xyz[:, 1] | |
| mat[:, 2, 2] = xyz[:, 2] | |
| self._matrix = mat | |
| def _get_matrix_inverse(self) -> torch.Tensor: | |
| """ | |
| Return the inverse of self._matrix. | |
| """ | |
| xyz = torch.stack([self._matrix[:, i, i] for i in range(4)], dim=1) | |
| # pyre-fixme[58]: `/` is not supported for operand types `float` and `Tensor`. | |
| ixyz = 1.0 / xyz | |
| # pyre-fixme[6]: For 1st param expected `Tensor` but got `float`. | |
| imat = torch.diag_embed(ixyz, dim1=1, dim2=2) | |
| return imat | |
| class Rotate(Transform3d): | |
| def __init__( | |
| self, | |
| R: torch.Tensor, | |
| dtype: torch.dtype = torch.float32, | |
| device: Optional[Device] = None, | |
| orthogonal_tol: float = 1e-5, | |
| ) -> None: | |
| """ | |
| Create a new Transform3d representing 3D rotation using a rotation | |
| matrix as the input. | |
| Args: | |
| R: a tensor of shape (3, 3) or (N, 3, 3) | |
| orthogonal_tol: tolerance for the test of the orthogonality of R | |
| """ | |
| device_ = get_device(R, device) | |
| super().__init__(device=device_, dtype=dtype) | |
| if R.dim() == 2: | |
| R = R[None] | |
| if R.shape[-2:] != (3, 3): | |
| msg = "R must have shape (3, 3) or (N, 3, 3); got %s" | |
| raise ValueError(msg % repr(R.shape)) | |
| R = R.to(device=device_, dtype=dtype) | |
| if os.environ.get("PYTORCH3D_CHECK_ROTATION_MATRICES", "0") == "1": | |
| # Note: aten::all_close in the check is computationally slow, so we | |
| # only run the check when PYTORCH3D_CHECK_ROTATION_MATRICES is on. | |
| _check_valid_rotation_matrix(R, tol=orthogonal_tol) | |
| N = R.shape[0] | |
| mat = torch.eye(4, dtype=dtype, device=device_) | |
| mat = mat.view(1, 4, 4).repeat(N, 1, 1) | |
| mat[:, :3, :3] = R | |
| self._matrix = mat | |
| def _get_matrix_inverse(self) -> torch.Tensor: | |
| """ | |
| Return the inverse of self._matrix. | |
| """ | |
| return self._matrix.permute(0, 2, 1).contiguous() | |
| class RotateAxisAngle(Rotate): | |
| def __init__( | |
| self, | |
| angle, | |
| axis: str = "X", | |
| degrees: bool = True, | |
| dtype: torch.dtype = torch.float32, | |
| device: Optional[Device] = None, | |
| ) -> None: | |
| """ | |
| Create a new Transform3d representing 3D rotation about an axis | |
| by an angle. | |
| Assuming a right-hand coordinate system, positive rotation angles result | |
| in a counter clockwise rotation. | |
| Args: | |
| angle: | |
| - A torch tensor of shape (N,) | |
| - A python scalar | |
| - A torch scalar | |
| axis: | |
| string: one of ["X", "Y", "Z"] indicating the axis about which | |
| to rotate. | |
| NOTE: All batch elements are rotated about the same axis. | |
| """ | |
| axis = axis.upper() | |
| if axis not in ["X", "Y", "Z"]: | |
| msg = "Expected axis to be one of ['X', 'Y', 'Z']; got %s" | |
| raise ValueError(msg % axis) | |
| angle = _handle_angle_input(angle, dtype, device, "RotateAxisAngle") | |
| angle = (angle / 180.0 * math.pi) if degrees else angle | |
| # We assume the points on which this transformation will be applied | |
| # are row vectors. The rotation matrix returned from _axis_angle_rotation | |
| # is for transforming column vectors. Therefore we transpose this matrix. | |
| # R will always be of shape (N, 3, 3) | |
| R = _axis_angle_rotation(axis, angle).transpose(1, 2) | |
| super().__init__(device=angle.device, R=R, dtype=dtype) | |
| def _handle_coord(c, dtype: torch.dtype, device: torch.device) -> torch.Tensor: | |
| """ | |
| Helper function for _handle_input. | |
| Args: | |
| c: Python scalar, torch scalar, or 1D torch tensor | |
| Returns: | |
| c_vec: 1D torch tensor | |
| """ | |
| if not torch.is_tensor(c): | |
| c = torch.tensor(c, dtype=dtype, device=device) | |
| if c.dim() == 0: | |
| c = c.view(1) | |
| if c.device != device or c.dtype != dtype: | |
| c = c.to(device=device, dtype=dtype) | |
| return c | |
| def _handle_input( | |
| x, y, z, dtype: torch.dtype, device: Optional[Device], name: str, allow_singleton: bool = False | |
| ) -> torch.Tensor: | |
| """ | |
| Helper function to handle parsing logic for building transforms. The output | |
| is always a tensor of shape (N, 3), but there are several types of allowed | |
| input. | |
| Case I: Single Matrix | |
| In this case x is a tensor of shape (N, 3), and y and z are None. Here just | |
| return x. | |
| Case II: Vectors and Scalars | |
| In this case each of x, y, and z can be one of the following | |
| - Python scalar | |
| - Torch scalar | |
| - Torch tensor of shape (N, 1) or (1, 1) | |
| In this case x, y and z are broadcast to tensors of shape (N, 1) | |
| and concatenated to a tensor of shape (N, 3) | |
| Case III: Singleton (only if allow_singleton=True) | |
| In this case y and z are None, and x can be one of the following: | |
| - Python scalar | |
| - Torch scalar | |
| - Torch tensor of shape (N, 1) or (1, 1) | |
| Here x will be duplicated 3 times, and we return a tensor of shape (N, 3) | |
| Returns: | |
| xyz: Tensor of shape (N, 3) | |
| """ | |
| device_ = get_device(x, device) | |
| # If x is actually a tensor of shape (N, 3) then just return it | |
| if torch.is_tensor(x) and x.dim() == 2: | |
| if x.shape[1] != 3: | |
| msg = "Expected tensor of shape (N, 3); got %r (in %s)" | |
| raise ValueError(msg % (x.shape, name)) | |
| if y is not None or z is not None: | |
| msg = "Expected y and z to be None (in %s)" % name | |
| raise ValueError(msg) | |
| return x.to(device=device_, dtype=dtype) | |
| if allow_singleton and y is None and z is None: | |
| y = x | |
| z = x | |
| # Convert all to 1D tensors | |
| xyz = [_handle_coord(c, dtype, device_) for c in [x, y, z]] | |
| # Broadcast and concatenate | |
| sizes = [c.shape[0] for c in xyz] | |
| N = max(sizes) | |
| for c in xyz: | |
| if c.shape[0] != 1 and c.shape[0] != N: | |
| msg = "Got non-broadcastable sizes %r (in %s)" % (sizes, name) | |
| raise ValueError(msg) | |
| xyz = [c.expand(N) for c in xyz] | |
| xyz = torch.stack(xyz, dim=1) | |
| return xyz | |
| def _handle_angle_input(x, dtype: torch.dtype, device: Optional[Device], name: str) -> torch.Tensor: | |
| """ | |
| Helper function for building a rotation function using angles. | |
| The output is always of shape (N,). | |
| The input can be one of: | |
| - Torch tensor of shape (N,) | |
| - Python scalar | |
| - Torch scalar | |
| """ | |
| device_ = get_device(x, device) | |
| if torch.is_tensor(x) and x.dim() > 1: | |
| msg = "Expected tensor of shape (N,); got %r (in %s)" | |
| raise ValueError(msg % (x.shape, name)) | |
| else: | |
| return _handle_coord(x, dtype, device_) | |
| def _broadcast_bmm(a, b) -> torch.Tensor: | |
| """ | |
| Batch multiply two matrices and broadcast if necessary. | |
| Args: | |
| a: torch tensor of shape (P, K) or (M, P, K) | |
| b: torch tensor of shape (N, K, K) | |
| Returns: | |
| a and b broadcast multiplied. The output batch dimension is max(N, M). | |
| To broadcast transforms across a batch dimension if M != N then | |
| expect that either M = 1 or N = 1. The tensor with batch dimension 1 is | |
| expanded to have shape N or M. | |
| """ | |
| if a.dim() == 2: | |
| a = a[None] | |
| if len(a) != len(b): | |
| if not ((len(a) == 1) or (len(b) == 1)): | |
| msg = "Expected batch dim for bmm to be equal or 1; got %r, %r" | |
| raise ValueError(msg % (a.shape, b.shape)) | |
| if len(a) == 1: | |
| a = a.expand(len(b), -1, -1) | |
| if len(b) == 1: | |
| b = b.expand(len(a), -1, -1) | |
| return a.bmm(b) | |
| def _check_valid_rotation_matrix(R, tol: float = 1e-7) -> None: | |
| """ | |
| Determine if R is a valid rotation matrix by checking it satisfies the | |
| following conditions: | |
| ``RR^T = I and det(R) = 1`` | |
| Args: | |
| R: an (N, 3, 3) matrix | |
| Returns: | |
| None | |
| Emits a warning if R is an invalid rotation matrix. | |
| """ | |
| N = R.shape[0] | |
| eye = torch.eye(3, dtype=R.dtype, device=R.device) | |
| eye = eye.view(1, 3, 3).expand(N, -1, -1) | |
| orthogonal = torch.allclose(R.bmm(R.transpose(1, 2)), eye, atol=tol) | |
| det_R = _safe_det_3x3(R) | |
| no_distortion = torch.allclose(det_R, torch.ones_like(det_R)) | |
| if not (orthogonal and no_distortion): | |
| msg = "R is not a valid rotation matrix" | |
| warnings.warn(msg) | |
| return | |